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Blob landscape rendering using macros and ray cast loops to control plant form
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Attachments:
Download 'world_ee_resized.jpg' (1681 KB)
Preview of image 'world_ee_resized.jpg'
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Il 19/02/2023 18:51, https//639cef3628e1f.site123.me/ ha scritto:
> Blob landscape rendering using macros and ray cast loops to control plant form
All the images are stunning, and perhaps I prefer this one better.
Paolo
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Il 19/02/2023 18:51, https//639cef3628e1f.site123.me/ ha scritto:
> > Blob landscape rendering using macros and ray cast loops to control plant form
>
> All the images are stunning, and perhaps I prefer this one better.
>
> Paolo
Thanks,
here's a variation of that concept. Replacing the sphere points with blobs -
populating a 2nd blob surface.
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Attachments:
Download 'blob_world_a_resize.jpg' (574 KB)
Preview of image 'blob_world_a_resize.jpg'
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"Mike Miller" <https://639cef3628e1f.site123.me/> wrote:
>
> Thanks,
> here's a variation of that concept. Replacing the sphere points with blobs -
> populating a 2nd blob surface.
Wait.. "The" Mike Miller aka jack in the box Mike Miler?
I have to say you are the reason I picked up Povray from PC Format magazine in
1993 so glad to see you are back and a big thank you for the inspiration.
Also, great abstract landscapes, this one is my favourite.
Sean
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"s.day" <s.d### [at] uelacuk> wrote:
> "Mike Miller" <https://639cef3628e1f.site123.me/> wrote:
> >
> > Thanks,
> > here's a variation of that concept. Replacing the sphere points with blobs -
> > populating a 2nd blob surface.
>
> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>
> I have to say you are the reason I picked up Povray from PC Format magazine in
> 1993 so glad to see you are back and a big thank you for the inspiration.
>
> Also, great abstract landscapes, this one is my favourite.
>
> Sean
Thanks Sean,
you're showing your age. :) I was just thinking about CTDS script for smooth
forms. I used it extensively for Jack's face.
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On 2023-02-20 15:12 (-4), Mike Miller wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>>
>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>>
>> I have to say you are the reason I picked up Povray from PC Format magazine in
>> 1993 so glad to see you are back and a big thank you for the inspiration.
>
> Thanks Sean,
> you're showing your age. :) I was just thinking about CTDS script for smooth
> forms. I used it extensively for Jack's face.
And here I was, thinking that I was an old timer. I didn't know about
POV until 2003.
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Op 20/02/2023 om 23:17 schreef Cousin Ricky:
> On 2023-02-20 15:12 (-4), Mike Miller wrote:
>> "s.day" <s.d### [at] uelacuk> wrote:
>>>
>>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>>>
>>> I have to say you are the reason I picked up Povray from PC Format magazine in
>>> 1993 so glad to see you are back and a big thank you for the inspiration.
>>
>> Thanks Sean,
>> you're showing your age. :) I was just thinking about CTDS script for smooth
>> forms. I used it extensively for Jack's face.
>
> And here I was, thinking that I was an old timer. I didn't know about
> POV until 2003.
>
Oh LOL! I checked, and my oldest POV-Ray rendered images are dated
August 1997. I must have come across it a few months /after/ I played
with BreezeDesigner.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/02/2023 om 23:17 schreef Cousin Ricky:
> > On 2023-02-20 15:12 (-4), Mike Miller wrote:
> >> "s.day" <s.d### [at] uelacuk> wrote:
> >>>
> >>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
> >>>
> >>> I have to say you are the reason I picked up Povray from PC Format magazine in
> >>> 1993 so glad to see you are back and a big thank you for the inspiration.
> >>
> >> Thanks Sean,
> >> you're showing your age. :) I was just thinking about CTDS script for smooth
> >> forms. I used it extensively for Jack's face.
> >
> > And here I was, thinking that I was an old timer. I didn't know about
> > POV until 2003.
> >
>
> Oh LOL! I checked, and my oldest POV-Ray rendered images are dated
> August 1997. I must have come across it a few months /after/ I played
> with BreezeDesigner.
>
> --
> Thomas
I think my earliest POV renderings are from 1991-92. Around the time DKBTrace
became POV. I had been using Imagine on an Amiga before buying a Tandy 3000. A
big step up from my xt8086 that took forever to trace a scene. :)
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Hi(gh)!
On 20.02.23 20:12, Mike Miller wrote:
> Thanks Sean,
> you're showing your age. :) I was just thinking about CTDS script for smooth
> forms. I used it extensively for Jack's face.
>
So you are in fact the same Mike Miller who posted the image attached
here almost 20 years ago?
See you in Khyberspace!
Yadgar
Now playing: Onward (Yes)
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Attachments:
Download '2003-09-03 toy locomotive (mike miller).jpg' (46 KB)
Preview of image '2003-09-03 toy locomotive (mike miller).jpg'
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Hi(gh)!
On 20.02.23 23:17, Cousin Ricky wrote:
> And here I was, thinking that I was an old timer. I didn't know about
> POV until 2003.
I read first about POV-Ray in 1995 in Chip, a German computing magazine
and started soon after this with playing around with the raytracer (back
then using Moray as a frontend)... but discovered news.povray.org only
in 2000!
See you in Khyberspace!
Yadgar
Now playing: On the Silent Wings of Freedom (Yes)
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