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22 Dec 2024 13:23:14 EST (-0500)
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From: Mike Miller
Subject: Abstract landscape rendering 3
Date: 19 Feb 2023 12:55:00
Message: <web.63f261ada31027bba30d213d185116d7@news.povray.org>
Blob landscape rendering using macros and ray cast loops to control plant form


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From: Paolo Gibellini
Subject: Re: Abstract landscape rendering 3
Date: 19 Feb 2023 14:01:23
Message: <63f27203$1@news.povray.org>
Il 19/02/2023 18:51, https//639cef3628e1f.site123.me/ ha scritto:
> Blob landscape rendering using macros and ray cast loops to control plant form

All the images are stunning, and perhaps I prefer this one better.

Paolo


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From: Mike Miller
Subject: Re: Abstract landscape rendering 3
Date: 19 Feb 2023 16:30:00
Message: <web.63f293cfb7a8ee2ca30d213d185116d7@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Il 19/02/2023 18:51, https//639cef3628e1f.site123.me/ ha scritto:
> > Blob landscape rendering using macros and ray cast loops to control plant form
>
> All the images are stunning, and perhaps I prefer this one better.
>
> Paolo



Thanks,
here's a variation of that concept. Replacing the sphere points with blobs -
populating a 2nd blob surface.


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From: s day
Subject: Re: Abstract landscape rendering 3
Date: 20 Feb 2023 08:50:00
Message: <web.63f37a7cb7a8ee2c9c0c57bd6a8f0b95@news.povray.org>
"Mike Miller" <https://639cef3628e1f.site123.me/> wrote:
>
> Thanks,
> here's a variation of that concept. Replacing the sphere points with blobs -
> populating a 2nd blob surface.

Wait.. "The" Mike Miller aka jack in the box Mike Miler?

I have to say you are the reason I picked up Povray from PC Format magazine in
1993 so glad to see you are back and a big thank you for the inspiration.

Also, great abstract landscapes, this one is my favourite.

Sean


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From: Mike Miller
Subject: Re: Abstract landscape rendering 3
Date: 20 Feb 2023 14:15:00
Message: <web.63f3c605b7a8ee2ca30d213ddabc9342@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "Mike Miller" <https://639cef3628e1f.site123.me/> wrote:
> >
> > Thanks,
> > here's a variation of that concept. Replacing the sphere points with blobs -
> > populating a 2nd blob surface.
>
> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>
> I have to say you are the reason I picked up Povray from PC Format magazine in
> 1993 so glad to see you are back and a big thank you for the inspiration.
>
> Also, great abstract landscapes, this one is my favourite.
>
> Sean

Thanks Sean,
you're showing your age. :) I was just thinking about CTDS script for smooth
forms. I used it extensively for Jack's face.


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From: Cousin Ricky
Subject: Re: Abstract landscape rendering 3
Date: 20 Feb 2023 17:17:20
Message: <63f3f170$1@news.povray.org>
On 2023-02-20 15:12 (-4), Mike Miller wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>>
>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>>
>> I have to say you are the reason I picked up Povray from PC Format magazine in
>> 1993 so glad to see you are back and a big thank you for the inspiration.
> 
> Thanks Sean,
> you're showing your age. :) I was just thinking about CTDS script for smooth
> forms. I used it extensively for Jack's face.

And here I was, thinking that I was an old timer.  I didn't know about
POV until 2003.


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From: Thomas de Groot
Subject: Re: Abstract landscape rendering 3
Date: 21 Feb 2023 02:56:24
Message: <63f47928$1@news.povray.org>
Op 20/02/2023 om 23:17 schreef Cousin Ricky:
> On 2023-02-20 15:12 (-4), Mike Miller wrote:
>> "s.day" <s.d### [at] uelacuk> wrote:
>>>
>>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
>>>
>>> I have to say you are the reason I picked up Povray from PC Format magazine in
>>> 1993 so glad to see you are back and a big thank you for the inspiration.
>>
>> Thanks Sean,
>> you're showing your age. :) I was just thinking about CTDS script for smooth
>> forms. I used it extensively for Jack's face.
> 
> And here I was, thinking that I was an old timer.  I didn't know about
> POV until 2003.
> 

Oh LOL! I checked, and my oldest POV-Ray rendered images are dated 
August 1997. I must have come across it a few months /after/ I played 
with BreezeDesigner.

-- 
Thomas


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From: Mike Miller
Subject: Re: Abstract landscape rendering 3
Date: 21 Feb 2023 09:10:00
Message: <web.63f4cff4b7a8ee2ca30d213ddabc9342@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/02/2023 om 23:17 schreef Cousin Ricky:
> > On 2023-02-20 15:12 (-4), Mike Miller wrote:
> >> "s.day" <s.d### [at] uelacuk> wrote:
> >>>
> >>> Wait.. "The" Mike Miller aka jack in the box Mike Miler?
> >>>
> >>> I have to say you are the reason I picked up Povray from PC Format magazine in
> >>> 1993 so glad to see you are back and a big thank you for the inspiration.
> >>
> >> Thanks Sean,
> >> you're showing your age. :) I was just thinking about CTDS script for smooth
> >> forms. I used it extensively for Jack's face.
> >
> > And here I was, thinking that I was an old timer.  I didn't know about
> > POV until 2003.
> >
>
> Oh LOL! I checked, and my oldest POV-Ray rendered images are dated
> August 1997. I must have come across it a few months /after/ I played
> with BreezeDesigner.
>
> --
> Thomas

I think my earliest POV renderings are from 1991-92. Around the time DKBTrace
became POV. I had been using Imagine on an Amiga before buying a Tandy 3000. A
big step up from my xt8086 that took forever to trace a scene. :)


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From: Jörg "Yadgar" Bleimann
Subject: Re: Abstract landscape rendering 3
Date: 22 Feb 2023 08:34:05
Message: <63f619cd$1@news.povray.org>
Hi(gh)!

On 20.02.23 20:12, Mike Miller wrote:

> Thanks Sean,
> you're showing your age. :) I was just thinking about CTDS script for smooth
> forms. I used it extensively for Jack's face.
> 

So you are in fact the same Mike Miller who posted the image attached 
here almost 20 years ago?

See you in Khyberspace!

Yadgar

Now playing: Onward (Yes)


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From: Jörg "Yadgar" Bleimann
Subject: Re: Abstract landscape rendering 3
Date: 22 Feb 2023 08:38:14
Message: <63f61ac6$1@news.povray.org>
Hi(gh)!

On 20.02.23 23:17, Cousin Ricky wrote:

> And here I was, thinking that I was an old timer.  I didn't know about
> POV until 2003.

I read first about POV-Ray in 1995 in Chip, a German computing magazine 
and started soon after this with playing around with the raytracer (back 
then using Moray as a frontend)... but discovered news.povray.org only 
in 2000!

See you in Khyberspace!

Yadgar

Now playing: On the Silent Wings of Freedom (Yes)


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