POV-Ray : Newsgroups : povray.binaries.images : 4--- Server Time
22 Dec 2024 18:42:46 EST (-0500)
  4--- (Message 1 to 10 of 16)  
Goto Latest 10 Messages Next 6 Messages >>>
From: ingo
Subject: 4---
Date: 25 Aug 2022 08:15:00
Message: <web.630766f0f3b61b3817bac71e8ffb8ce3@news.povray.org>
4.


Post a reply to this message


Attachments:
Download '4.jpg' (69 KB)

Preview of image '4.jpg'
4.jpg


 

From: Thomas de Groot
Subject: Re: 4
Date: 26 Aug 2022 02:04:04
Message: <63086254$1@news.povray.org>
Op 25/08/2022 om 14:11 schreef ingo:
> 4.

Covered by paper and lit from below? Intriguing image...

-- 
Thomas


Post a reply to this message

From: ingo
Subject: Re: 4
Date: 26 Aug 2022 03:50:00
Message: <web.63087a0f15c5dcd617bac71e8ffb8ce3@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 25/08/2022 om 14:11 schreef ingo:
> > 4.
>
> Covered by paper and lit from below? Intriguing image...
>

---%<------%<------%<---
// PoVRay 3.7 Scene File " 4 .pov"
// author:  ingo
//--------------------------------------------------------------------------
// Still:
//cmd: +w1920 +h1080 +a0.05 +am2 +r4
// Animated:
//cmd: +w720 +h400 +kfi0 +kff719 +kc +a0.05 +am2 +r4
//ffmpeg -r 30 -f image2 -s 720x400 -i 0_animblurr%03d.png -vcodec libx265 -crf
20 -preset veryslow -pix_fmt yuv420p animblurr_0.mp4

#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//
sphere{
  <0.5,0,-.04>0.03  pigment{rgb <1,0,0>}
}

text {
  internal 1 "4"
  0.1, 0
  pigment{rgb 1}
}
#declare T = object {
  text {
   internal 1 "4"
    0.2, 0
    pigment{rgb 1}
  }
}
#declare Tmin = min_extent(T);
#declare Tmax = max_extent(T);
#debug concat("Tmin : ",vstr(3,Tmin,",",0,-1),"\n")
#debug concat("Tmax : ",vstr(3,Tmax,",",0,-1),"\n")
object {
  T
  translate <-Tmax.x/2,0,0>
  rotate<0, clock * 365, 0>
  translate<-0.2+(Tmax.x/2) , 0.3, -0.1>
}
object {
  T
  translate <-Tmax.x,0,0>
  rotate<0, clock * 365, 0>
  translate<-0.2+(Tmax.x/2) , 0.3, -0.1>
}
object {
  T
  translate <Tmax.x,0.1 ,0.05>
  rotate<0, clock * -365, 0>
  translate<-0.2+(Tmax.x/2) , 0.3, -0.1>
}
object {
  T
  translate <Tmax.x+0.2, 0.15 ,0>
  rotate<-clock * 365, -clock * 365, 0>
  translate<-0.2+(Tmax.x/2) , 0.3, -0.1>
}
object {
  T
  scale 1.5
  translate <Tmax.x-1.7, -0.15 ,0.2>
  rotate<0, clock * 365 * 2, 0>
  translate<-0.2+(Tmax.x/2) , 0.3, -0.1>
  pigment{rgb <0.1,0,1.2>}
}

camera {
  perspective angle 65
  location  <-0.5 , 0.5 ,-2.0>
  right     x*image_width/image_height
  look_at   <0.0 , 0.5 , 0.0>
  aperture 45
  blur_samples 80
  focal_point <0.3, 0.5, 0.02>
}

light_source{< -3000,3000,-3000> rgb <0.2,0.3,.7>}
light_source{<0,0.5,-.2> color rgb <1.2,0.3,.7>}
light_source{<0,-10.5,-2> color rgb 1.5}
light_source{<-3,10.5,2> color rgb <0.9,0.3,.7>}
background{rgb <0.2,0.0,0.03>}

---%<------%<------%<---


Post a reply to this message

From: ingo
Subject: Re: 4
Date: 26 Aug 2022 07:55:00
Message: <web.6308b3c815c5dcd617bac71e8ffb8ce3@news.povray.org>
Another quick one. I's nice to have a new fast machine :)

---%<------%<------%<---
// PoVRay 3.7 Scene File " 4 .pov"
// author:  ingo
//--------------------------------------------------------------------------
// Still:
//cmd: +w1920 +h1080 +a0.05 +am2 +r4

#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}


#declare Stick = union{
    #local A = <0,1,0>;
    #local B = <0,-1,0>;
    sphere{
        A, 0.1
        texture {
            pigment { colour rgb <1,0,0>}
        }
    }
    sphere{
        B, 0.1
        texture {
            pigment { colour rgb <1,0,0>}
        }
    }
    cylinder{
        A, B, 0.01
        texture {
            pigment {colour rgb 0}
        }
    }
    //translate<-3,0,0>
}

#for (i, -6, 6, 0.05)
    object{
        Stick
        rotate<i*15 ,i, abs(i*40)>
        translate <i,i/3,0>
    }
#end

light_source{<-3,10.5,2> color rgb <0.9,0.3,.7>}
background{rgb 1}

camera {
  perspective angle 65
  location  <0 , 0 , -5.0>
  right     x*image_width/image_height
  look_at   <0.2 , 0 , 0.0>
  aperture 45
  blur_samples 80
  focal_point <0.2, 0, 0>
}

---%<------%<------%<---


Post a reply to this message


Attachments:
Download 'sticks_02.jpg' (97 KB)

Preview of image 'sticks_02.jpg'
sticks_02.jpg


 

From: Thomas de Groot
Subject: Re: 4
Date: 26 Aug 2022 09:12:50
Message: <6308c6d2$1@news.povray.org>
Op 26-8-2022 om 13:51 schreef ingo:
> 
> Another quick one. I's nice to have a new fast machine :)
> 

Both scenes, such simple means and such nice results! Very well done indeed.

-- 
Thomas


Post a reply to this message

From: ingo
Subject: Re: 4
Date: 26 Aug 2022 10:05:00
Message: <web.6308d22515c5dcd617bac71e8ffb8ce3@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Both scenes, such simple means and such nice results! Very well done indeed.
>

Dank je,

Its fun to try things in just a few lines and heavy focal blur gives unexpected
results.

ingo


Post a reply to this message

From: Thomas de Groot
Subject: Re: 4
Date: 26 Aug 2022 10:33:18
Message: <6308d9ae$1@news.povray.org>
Op 26-8-2022 om 16:01 schreef ingo:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> Both scenes, such simple means and such nice results! Very well done indeed.
>>
> 
> Dank je,
> 
> Its fun to try things in just a few lines and heavy focal blur gives unexpected
> results.
> 

With these scene, you have reminded me that focal blur can add 
interesting effects to a scene. Something I need to think about... ;-)

-- 
Thomas


Post a reply to this message

From: Jörg "Yadgar" Bleimann
Subject: Re: 4
Date: 26 Aug 2022 11:17:07
Message: <6308e3f3$1@news.povray.org>
Hi(gh)!

On 26.08.22 13:51, ingo wrote:
> 
> Another quick one. I's nice to have a new fast machine :)

...data sheet please! :-)

See you in Khyberspace!

Yadgar

Now playing: Fantasia di un Pianeta Sconosciuto (Baffo Banfi)


Post a reply to this message

From: ingo
Subject: Re: 4
Date: 26 Aug 2022 13:05:00
Message: <web.6308fc1815c5dcd617bac71e8ffb8ce3@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> With these scene, you have reminded me that focal blur can add
> interesting effects to a scene. Something I need to think about... ;-)

Focal blur is great to pull attention to a part of a scene. Subtly isolate that
tree in a landscape. Isolate a face in a crowd. Isolate eyes in a face.

@Yagdar,
the machine went from a 12 year old AMD to an i9-12900 & 32 GB ram.

ingo


Post a reply to this message


Attachments:
Download 'moire_spline_004 - blur2.jpg' (398 KB)

Preview of image 'moire_spline_004 - blur2.jpg'
moire_spline_004 - blur2.jpg


 

From: Dave Blandston
Subject: Re: 4
Date: 26 Aug 2022 17:25:00
Message: <web.630939fa15c5dcd6b80481b2607c1b34@news.povray.org>
"ingo" <nomail@nomail> wrote:
> Another quick one. I's nice to have a new fast machine :)


Yep but it will never be fast enough!


Post a reply to this message

Goto Latest 10 Messages Next 6 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.