POV-Ray : Newsgroups : povray.binaries.images : Some New Master of Puppets Font Characters Server Time
5 Nov 2024 20:15:49 EST (-0500)
  Some New Master of Puppets Font Characters (Message 1 to 3 of 3)  
From: Dave Blandston
Subject: Some New Master of Puppets Font Characters
Date: 25 Jul 2022 01:15:00
Message: <web.62de25102fd208404907a549607c1b34@news.povray.org>
Hi Folks! Just some new characters...


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From: jr
Subject: Re: Some New Master of Puppets Font Characters
Date: 26 Jul 2022 09:15:00
Message: <web.62dfe8a0817ca9961be3cd4b6cde94f1@news.povray.org>
hi,

"Dave Blandston" <IsN### [at] protonmailch> wrote:
> Hi Folks! Just some new characters...

love the ying+yang, even though it does look a little .. unbalanced :-).  the
"user" and "search" look great!  haven't played yet with the new code, but thank
you.


regards, jr.


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From: Dave Blandston
Subject: Re: Some New Master of Puppets Font Characters
Date: 27 Jul 2022 01:25:00
Message: <web.62e0cc0c817ca9961f92b9e2607c1b34@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> love the ying+yang, even though it does look a little .. unbalanced :-).  the
> "user" and "search" look great!  haven't played yet with the new code, but thank
you.


Yes I know exactly what's wrong with the yin yang symbol and it bugs me too! I
don't think I can fix it without spending a tremendous amount of time on it. I
had a similar problem with the heart symbol in the Bordered Characters project
and I did fix it but it was very time consuming. The "2" has the same problem
and I just left it. Mathematically the yin yang symbol is correct but the
transition between the two circles right in the center appears abrupt.
Sphere_sweeps look much better than things that are rounded with torii or
cylinders, but in this case I don't think it would be possible to fill in the
solid portion of the symbol properly without using torii and cylinders.

Regarding the search icon, I forgot to mention that if you #declare a material
called "MOP_Glass" before including the file, then the icon will have a lens
with that material applied. For example,

#declare MOP_Glass = material {
   texture {
      pigment {color <.9, 1, .95> filter .98}
      finish {
         diffuse .1
         reflection .01
         specular .15
         roughness .001
         emission .65
      } //finish
   } //texture
   interior {ior 1.6}
} //material

Thanks for the kind words jr, have a great day!

-Dave Blandston


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