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I went back and did some more work generalizing the code I use to create brick
walls, and some new code I wrote to create concrete sidewalks. The new code
includes the ability to create American and English spanning layouts for bricks,
but still uses isosurfaces with brick pigment functions.
The tufts of grass are generated using parts of the makegrass.inc macros from
Gilles Tran.
-- Chris R.
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"Chris R" <car### [at] comcastnet> wrote:
> I went back and did some more work generalizing the code I use to create brick
> walls, and some new code I wrote to create concrete sidewalks. The new code
> includes the ability to create American and English spanning layouts for bricks,
> but still uses isosurfaces with brick pigment functions.
>
> The tufts of grass are generated using parts of the makegrass.inc macros from
> Gilles Tran.
>
>
> -- Chris R.
This time with the image!
-- Chris R.
Post a reply to this message
Attachments:
Download 'scene.png' (1475 KB)
Preview of image 'scene.png'
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Op 18/06/2022 om 04:47 schreef Chris R:
> "Chris R" <car### [at] comcastnet> wrote:
>> I went back and did some more work generalizing the code I use to create brick
>> walls, and some new code I wrote to create concrete sidewalks. The new code
>> includes the ability to create American and English spanning layouts for bricks,
>> but still uses isosurfaces with brick pigment functions.
>>
>> The tufts of grass are generated using parts of the makegrass.inc macros from
>> Gilles Tran.
>>
Good work, especially for the bricks. Something I like less are
fractures through the concrete. Those need to be "smoother" in their
"irregularity" if you understand what I mean. :-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 18/06/2022 om 04:47 schreef Chris R:
> > "Chris R" <car### [at] comcastnet> wrote:
> >> I went back and did some more work generalizing the code I use to create brick
> >> walls, and some new code I wrote to create concrete sidewalks. The new code
> >> includes the ability to create American and English spanning layouts for bricks,
> >> but still uses isosurfaces with brick pigment functions.
> >>
> >> The tufts of grass are generated using parts of the makegrass.inc macros from
> >> Gilles Tran.
> >>
>
> Good work, especially for the bricks. Something I like less are
> fractures through the concrete. Those need to be "smoother" in their
> "irregularity" if you understand what I mean. :-)
>
> --
> Thomas
Thanks. The early versions of the fractures were too smooth, and I probably
went a bit overboard. I'll play with dialing it back.
-- Chris R.
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"Chris R" <car### [at] comcastnet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > I went back and did some more work generalizing the code I use to create brick
> > walls, and some new code I wrote to create concrete sidewalks. The new code
> > includes the ability to create American and English spanning layouts for bricks,
> > but still uses isosurfaces with brick pigment functions.
> >
> > The tufts of grass are generated using parts of the makegrass.inc macros from
> > Gilles Tran.
> >
> >
> > -- Chris R.
> This time with the image!
>
>
> -- Chris R.
The floor looks great ! I think the light is too desaturated,
omnidirectional/ambient. Having a sun-like spot/direct light lower at the
horizon and grazing more from the side would reveal more of the specularity of
bricks and concrete (which should be quite low intensity less than 0.2 but high
roughness /size and diffuse multiplier should also be lower to let it reveal).
For realism possibly with a slightly warmer temperature than the sky sphere
lightbouncing through radiosity if you like that mood?
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"Chris R" <car### [at] comcastnet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > I went back and did some more work generalizing the code I use to create brick
> > walls, and some new code I wrote to create concrete sidewalks. The new code
> > includes the ability to create American and English spanning layouts for bricks,
> > but still uses isosurfaces with brick pigment functions.
> >
> > The tufts of grass are generated using parts of the makegrass.inc macros from
> > Gilles Tran.
> >
> >
> > -- Chris R.
> This time with the image!
>
>
> -- Chris R.
I made some updates after resolving some issues noted in the "transparent box"
thread. I have another version where I tried to show tendrils of steam rising
from the sidewalk, the way a wet sidewalk would look in the heat of the day, but
they looked more like streaks of rain, which didn't match the fact that the sun
was out in the rest of the image, so I took them out. I left some media fog
right on the sidewalk, though.
-- Chris R.
Post a reply to this message
Attachments:
Download 'scene-v1.1-hq-rad11-2022-06-25b.png' (1242 KB)
Preview of image 'scene-v1.1-hq-rad11-2022-06-25b.png'
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Op 26/06/2022 om 05:44 schreef Chris R:
> I made some updates after resolving some issues noted in the "transparent box"
> thread. I have another version where I tried to show tendrils of steam rising
> from the sidewalk, the way a wet sidewalk would look in the heat of the day, but
> they looked more like streaks of rain, which didn't match the fact that the sun
> was out in the rest of the image, so I took them out. I left some media fog
> right on the sidewalk, though.
>
I like it. Starting to look like my unkempt garden. ;-)
--
Thomas
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"Chris R" <car### [at] comcastnet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > "Chris R" <car### [at] comcastnet> wrote:
> > > I went back and did some more work generalizing the code I use to create brick
> > > walls, and some new code I wrote to create concrete sidewalks. The new code
> > > includes the ability to create American and English spanning layouts for bricks,
> > > but still uses isosurfaces with brick pigment functions.
> > >
> > > The tufts of grass are generated using parts of the makegrass.inc macros from
> > > Gilles Tran.
> > >
> > >
> > > -- Chris R.
> > This time with the image!
> >
> >
> > -- Chris R.
>
> I made some updates after resolving some issues noted in the "transparent box"
> thread. I have another version where I tried to show tendrils of steam rising
> from the sidewalk, the way a wet sidewalk would look in the heat of the day, but
> they looked more like streaks of rain, which didn't match the fact that the sun
> was out in the rest of the image, so I took them out. I left some media fog
> right on the sidewalk, though.
>
>
>
> -- Chris R.
This media fog effect is really interesting ! And the flower in the middle
really takes on some awesome dramatic composition through its lighting.
(there's still an issue with lack of perceptible finish for the red bricks. and
it's the only issue now. I believe it would help a lot since they take up so
much space in the image)
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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > "Chris R" <car### [at] comcastnet> wrote:
> > > "Chris R" <car### [at] comcastnet> wrote:
> > > > I went back and did some more work generalizing the code I use to create brick
> > > > walls, and some new code I wrote to create concrete sidewalks. The new code
> > > > includes the ability to create American and English spanning layouts for
bricks,
> > > > but still uses isosurfaces with brick pigment functions.
> > > >
> > > > The tufts of grass are generated using parts of the makegrass.inc macros from
> > > > Gilles Tran.
> > > >
> > > >
> > > > -- Chris R.
> > > This time with the image!
> > >
> > >
> > > -- Chris R.
> >
> > I made some updates after resolving some issues noted in the "transparent box"
> > thread. I have another version where I tried to show tendrils of steam rising
> > from the sidewalk, the way a wet sidewalk would look in the heat of the day, but
> > they looked more like streaks of rain, which didn't match the fact that the sun
> > was out in the rest of the image, so I took them out. I left some media fog
> > right on the sidewalk, though.
> >
> >
> >
> > -- Chris R.
>
> This media fog effect is really interesting ! And the flower in the middle
> really takes on some awesome dramatic composition through its lighting.
> (there's still an issue with lack of perceptible finish for the red bricks. and
> it's the only issue now. I believe it would help a lot since they take up so
> much space in the image)
Thanks! The sun in this scene was positioned to cause the triangular highlight
on the limestone block and light the downspout. I placed the flower to face the
sun as well. However, that essentially puts the sun just behind the wall, so
the face doesn't get lit by it except by ambient light.
If I could think of a logical reason for there to be another light source that
would show off the bricks, I'd add it in. I suppose I could try changing the
time of day a little bit to get the sun just in front of the wall, and hope I
don't lose the interesting highlight on the block.
-- Chris R.
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"Chris R" <car### [at] comcastnet> wrote:
> If I could think of a logical reason for there to be another light source that
> would show off the bricks, I'd add it in.
Reflection off another wall. Like a white concrete wall.
Or a white gravel or sand area of ground.
Just add it in.. ;)
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