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Hi all
No huge changes to the the system since my last post, but I have encased it in a
macro. Now I can point it at any building/gallery container geometry, and have
it throw up an appropriately-sized grid and do its stuff. Most of my recent
efforts have been spent trying to automate nicely complementary building and
gallery container shapes.
Here's a recent test. I'm not completely happy with this yet, but I think I can
improve it by tweaking the various parameters a bit more. I'm at a point now
where I can try quite a range of possible forms as seed shapes. I even have a
tentative 'final' scene in mind, but this will require some landscape and cloud
work, which I just know will end up being a major time sink...!
Bill
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Attachments:
Download 'autobuild10.jpg' (266 KB)
Preview of image 'autobuild10.jpg'
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From: Thomas de Groot
Subject: Re: Floors, rails, stairs, roofs and big buildings
Date: 7 Feb 2022 02:35:10
Message: <6200cbae$1@news.povray.org>
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Op 07/02/2022 om 00:38 schreef Bill Pragnell:
> Hi all
>
> No huge changes to the the system since my last post, but I have encased it in a
> macro. Now I can point it at any building/gallery container geometry, and have
> it throw up an appropriately-sized grid and do its stuff. Most of my recent
> efforts have been spent trying to automate nicely complementary building and
> gallery container shapes.
>
> Here's a recent test. I'm not completely happy with this yet, but I think I can
> improve it by tweaking the various parameters a bit more. I'm at a point now
> where I can try quite a range of possible forms as seed shapes. I even have a
> tentative 'final' scene in mind, but this will require some landscape and cloud
> work, which I just know will end up being a major time sink...!
>
> Bill
What crazy stuff! It gets better indeed.
Just wondering suddenly, looking at this: this is not a hollow shell I
believe, how is the internal layout? Could you walk through the building
along crazily twisting corridors and portals?
--
Thomas
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hi,
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> ...
> Here's a recent test. ... I even have a
> tentative 'final' scene in mind, but this will require some landscape and cloud
> work, which I just know will end up being a major time sink...!
nice. when I saw the first image (posted Nov 9th), I thought that "these
people" must have anti-gravity. would love to see a floating city image :-).
regards, jr.
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Just wondering suddenly, looking at this: this is not a hollow shell I
> believe, how is the internal layout? Could you walk through the building
> along crazily twisting corridors and portals?
The building is not an empty shell, although on the other hand it's not
particularly interesting either. Each building cell has the same floor as a
gallery cell, so on closeups the floor can be seen to continue into doorways
(probably not visible on this latest image!).
So each storey is a continuous empty floor, like a stripped-out office building.
This is evident with floors that are level with the camera - you can see out of
windows on the far side of the building.
I'm undecided if I want to do anything about this, it seems like a good feature
on corners, but not across wide areas!
Bill
Post a reply to this message
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From: Thomas de Groot
Subject: Re: Floors, rails, stairs, roofs and big buildings
Date: 8 Feb 2022 02:14:00
Message: <62021838$1@news.povray.org>
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Op 07/02/2022 om 11:12 schreef Bill Pragnell:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Just wondering suddenly, looking at this: this is not a hollow shell I
>> believe, how is the internal layout? Could you walk through the building
>> along crazily twisting corridors and portals?
>
> The building is not an empty shell, although on the other hand it's not
> particularly interesting either. Each building cell has the same floor as a
> gallery cell, so on closeups the floor can be seen to continue into doorways
> (probably not visible on this latest image!).
>
> So each storey is a continuous empty floor, like a stripped-out office building.
> This is evident with floors that are level with the camera - you can see out of
> windows on the far side of the building.
>
> I'm undecided if I want to do anything about this, it seems like a good feature
> on corners, but not across wide areas!
>
Thanks indeed, Bill. That answers my question. I guess it would be
better to leave the levels empty (for now?); you always can think of how
to fill those with a different (simpler?) kind of structure at a later
stage, if you are not getting bored before. ;-)
--
Thomas
Post a reply to this message
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