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Hi,
I can't remember if I posted a version of this Koch snowflake or not, but here
it is anyway :D
The object is comprised of two height_fields. A sky_sphere surrounds the object,
and no light sources were used. Basic focal blur and antialiasing method 2.
Three render passes were made: height map; main render; glare.
Happy POVving,
Sam
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Attachments:
Download 'koch-flakeb51m_21s-hdr-plus-lb7b6m_53s.jpg' (125 KB)
Preview of image 'koch-flakeb51m_21s-hdr-plus-lb7b6m_53s.jpg'
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> Hi,
>
> I can't remember if I posted a version of this Koch snowflake or not, but here
> it is anyway :D
>
> The object is comprised of two height_fields. A sky_sphere surrounds the object,
> and no light sources were used. Basic focal blur and antialiasing method 2.
> Three render passes were made: height map; main render; glare.
>
> Happy POVving,
>
> Sam
>
Nice and pretty. I don't think that the focal blur had any real effect.
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Alain Martel <kua### [at] videotronca> wrote:
> >
> Nice and pretty. I don't think that the focal blur had any real effect.
Hi Alain,
Thanks! It's good to see you're still around.
I didn't intend for anything to be defocused... the focal blur was used only to
increase the number of samples. I've found that a bit of focal blur plus
antialising method 2 gives a nice & soft grainy effect. The speed and quality
can be fine-tuned by adjusting a camera's blur_samples, and/or by adjusting the
antialiasing options.
~Sam
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"Samuel B." <stb### [at] hotmailcom> wrote:
> I've found that a bit of focal blur plus antialising method 2 gives a nice & soft
grainy effect.
Oops, I forgot to mention that a very small granite normal was applied to the
object. The purpose of using doing that was to make the reflections and
refractions a bit blurry. It also helped spread out the dispersion_samples,
since I only used a value of 7.
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Nice abstract art, well done.
Cheers
Ton.
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