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Hi,
when I was young I hiked in the mountains (austria I believe) and found a nice
spot with a small creek. I remember this place fairly well.
Here is an adaptation - as in my last images I used a large amount of different
meshes (> 110), resulting in a memory usage of more than 22 GB.
Happy rendering,
Norbert Kern
Post a reply to this message
Attachments:
Download 'mountain_forest.jpg' (840 KB)
Preview of image 'mountain_forest.jpg'
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Op 18-6-2021 om 16:16 schreef Norbert Kern:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
>
The Master did it again.
What can I say? It is the kind of scene we would like to emulate but
somehow we always stay far behind. Very inspiring indeed.
The brook's water is very well done. I guess the surface is one of the
many meshes? with the proper media of course.
These kind of landscapes are your trademark without any doubt.
What I do doubt however, is whether I could manage a 22 GB memory usage
on my systems (for rendering the scene?)
--
Thomas
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> The Master did it again.
>
> What can I say? It is the kind of scene we would like to emulate but
> somehow we always stay far behind. Very inspiring indeed.
>
> The brook's water is very well done. I guess the surface is one of the
> many meshes? with the proper media of course.
>
> These kind of landscapes are your trademark without any doubt.
>
> What I do doubt however, is whether I could manage a 22 GB memory usage
> on my systems (for rendering the scene?)
>
> --
> Thomas
Thanks Thomas,
water is a mesh indeed, but it doesn't look very special. I think a heightfield
made with an averaged wrinkles / rigded_mf pattern could do it too.
The water material is simple -
texture {
pigment {color rgbt <0.25,0.35,0.2,1>}
normal {
average
normal_map {
[1 wrinkles 0.04 scale 50]
[1 granite 0.01 scale 0.5]
[1 bumps 0.14 warp {turbulence 1} scale 0.03]
[1 bumps 0.1 warp {turbulence 0.5} scale 0.0003]
}
}
finish {
ambient 0
diffuse 0.3
reflection {0.03, 1 fresnel on metallic 0.3}
specular 5
roughness 0.003
}
}
interior {
ior 1.33
caustics 2
fade_distance 0.4
fade_power 1001
fade_color <0.5,0.7,0.4>
}
Starting point of the image was a 76 MB obj file with stones and water.
I split it in 7 parts and used the displacement function of Poseray. In the end
I had 7 large meshes (> 1.1 GB in sum).
Norbert
Post a reply to this message
Attachments:
Download 'mountain_forest_s.jpg' (580 KB)
Preview of image 'mountain_forest_s.jpg'
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On 6/18/2021 10:16 AM, Norbert Kern wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
>
Oh, wow, that's gorgeous.
Mike
Post a reply to this message
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
Gorgeous as usual !
Shall we try once again to guess how many animals are hidden there ? ;-)
Can I also ask how you've made or where you've got the meshes for the rocks ?
Those look extremely realistic.
Pascal
Post a reply to this message
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Op 18/06/2021 om 19:08 schreef Norbert Kern:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> The Master did it again.
>>
>> What can I say? It is the kind of scene we would like to emulate but
>> somehow we always stay far behind. Very inspiring indeed.
>>
>> The brook's water is very well done. I guess the surface is one of the
>> many meshes? with the proper media of course.
>>
>> These kind of landscapes are your trademark without any doubt.
>>
>> What I do doubt however, is whether I could manage a 22 GB memory usage
>> on my systems (for rendering the scene?)
>>
>> --
>> Thomas
>
>
> Thanks Thomas,
> water is a mesh indeed, but it doesn't look very special. I think a heightfield
> made with an averaged wrinkles / rigded_mf pattern could do it too.
Well, it is perfectly doing its job.
> The water material is simple -
> texture {
> pigment {color rgbt <0.25,0.35,0.2,1>}
> normal {
> average
> normal_map {
> [1 wrinkles 0.04 scale 50]
> [1 granite 0.01 scale 0.5]
> [1 bumps 0.14 warp {turbulence 1} scale 0.03]
> [1 bumps 0.1 warp {turbulence 0.5} scale 0.0003]
> }
> }
> finish {
> ambient 0
> diffuse 0.3
> reflection {0.03, 1 fresnel on metallic 0.3}
> specular 5
> roughness 0.003
> }
> }
> interior {
> ior 1.33
> caustics 2
> fade_distance 0.4
> fade_power 1001
> fade_color <0.5,0.7,0.4>
> }
>
I notice that you use /some/ color in the rgbt of the water, despite a
transmit of 1. Personally, I have not noticed this approach did add
anything (I may be wrong) and simply use rgbt 1, in general. Using
'filter' would be a different matter of course.
> Starting point of the image was a 76 MB obj file with stones and water.
> I split it in 7 parts and used the displacement function of Poseray. In the end
> I had 7 large meshes (> 1.1 GB in sum).
>
Very good. I am increasingly using the displacement function of Poseray.
It does not get all the attention that it merits.
--
Thomas
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I notice that you use /some/ color in the rgbt of the water, despite a
> transmit of 1. Personally, I have not noticed this approach did add
> anything (I may be wrong) and simply use rgbt 1, in general. Using
> 'filter' would be a different matter of course.
I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
as 1 after some trials. For a reason I don't remember I set reflection with
metallic 0.3, so the color isn't completely useless.
> Very good. I am increasingly using the displacement function of Poseray.
> It does not get all the attention that it merits.
That's totally true!
Norbert
Post a reply to this message
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"BayashiPascal" <bai### [at] gmailcom> wrote:
>
> Gorgeous as usual !
>
> Shall we try once again to guess how many animals are hidden there ? ;-)
>
> Can I also ask how you've made or where you've got the meshes for the rocks ?
> Those look extremely realistic.
>
> Pascal
Thank you.
There are only 4 animal types - fishes, lizard, deer and a peregrine falcon.
Many meshes are Daz3D files -
https://www.daz3d.com/rock-collection-real-world-stones
https://www.daz3d.com/stones-and-structures
https://www.daz3d.com/misty-river-gorge
It's much cheaper than my investments in plant collections 20 years before...
Norbert
Post a reply to this message
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Op 19-6-2021 om 15:44 schreef Norbert Kern:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> I notice that you use /some/ color in the rgbt of the water, despite a
>> transmit of 1. Personally, I have not noticed this approach did add
>> anything (I may be wrong) and simply use rgbt 1, in general. Using
>> 'filter' would be a different matter of course.
>
> I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
> as 1 after some trials. For a reason I don't remember I set reflection with
> metallic 0.3, so the color isn't completely useless.
>
Hmmm. That last is an interesting idea I was not aware of. I need to
investigate those implications (as also the filter influence, when I
find some time...).
>> Very good. I am increasingly using the displacement function of Poseray.
>> It does not get all the attention that it merits.
>
> That's totally true!
>
I have done some testing in the past. I shall try to dig them up and
post them, especially as a showcase for its possibilities. Your river
bottom is an excellent example indeed.
--
Thomas
Post a reply to this message
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
This reminds me of my childhood on a farm. I spent quite a bit of time swimming
and fishing in the creek. I saw a fairly large snake in the water once which I
was convinced must have been a water moccasin, and that was the last time I swam
in it. Thanks for sharing your beautiful artwork!
Kind regards,
Dave Blandston
Suggested motto: "With POV-Ray anything is possible, but nothing is easy"
Post a reply to this message
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