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Heyas,
Here's a quick mash-up of a few characters for my game under development. I've
intentionally kept them minimalistic, as I try to capture the atmosphere the
games had some 30 or so years ago, more precisely playing mechanics from the
80's and pre-rendered gfx elements from the 1st half of the 90's.
The actual in-game characters will be just 50x70 pixels in size on the screen,
so also this in mind I wanted to keep it simple. Nothing too spectacular this
time, just some wacky variations of pure CSG rooster heads for my game project.
Here I present a tech-augmented rooster, a borg drone, an abhorrence and a
cosmic endtime traveller. Also in the middle there's a version of the cyborg
elite guard I tried to model after the System Shock 1 (1994) box cover with some
pure guesses, as I lacked a lot of info on how the original character looks from
sides or back (the in-game sprites aren't helping much in this scale of detail).
Have a nice weekend everyone, cheers! :)
-Pekka
Post a reply to this message
Attachments:
Download 'rg10_heads_preview_01.png' (288 KB)
Preview of image 'rg10_heads_preview_01.png'
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On 5/7/21 8:05 AM, Pekka Aho wrote:
> Heyas,
>
> Here's a quick mash-up of a few characters for my game under development. I've
...
>
Those look great!
Bill P.
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PS. Here's the original System Shock character for reference:
https://shodan.fandom.com/wiki/Cyborg_Elite_Guard?file=Cyborg_Elite_Guard_Render.jpeg
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Op 7-5-2021 om 14:05 schreef Pekka Aho:
> Heyas,
>
> Here's a quick mash-up of a few characters for my game under development.
Very nice indeed!
--
Thomas
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"Pekka Aho" <kuu### [at] gmailcom> wrote:
> Heyas,
>
> Here's a quick mash-up of a few characters for my game under development. I've
> intentionally kept them minimalistic, as I try to capture the atmosphere the
> games had some 30 or so years ago, more precisely playing mechanics from the
> 80's and pre-rendered gfx elements from the 1st half of the 90's.
>
> The actual in-game characters will be just 50x70 pixels in size on the screen,
> so also this in mind I wanted to keep it simple. Nothing too spectacular this
> time, just some wacky variations of pure CSG rooster heads for my game project.
>
> Here I present a tech-augmented rooster, a borg drone, an abhorrence and a
> cosmic endtime traveller. Also in the middle there's a version of the cyborg
> elite guard I tried to model after the System Shock 1 (1994) box cover with some
> pure guesses, as I lacked a lot of info on how the original character looks from
> sides or back (the in-game sprites aren't helping much in this scale of detail).
>
> Have a nice weekend everyone, cheers! :)
>
> -Pekka
Good luck on your game!! I remade a game from the 1990's but I wanted different
graphics. I selected 64*64 sprites. Even so getting good graphics from POV
wasn't always easy. I did have to do some pixel by pixel editing.
Have Fun!!
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Pekka Aho wrote on 07/05/2021 14:05:
> Heyas,
>
> Here's a quick mash-up of a few characters for my game under development. [...]
>
> -Pekka
>
Very funny!
Paolo
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Is this a Robot Chicken game? Your characters remind me a lot of it.
Mike
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Mike Horvath <mik### [at] gmailcom> wrote:
> Is this a Robot Chicken game? Your characters remind me a lot of it.
>
>
> Mike
Ah, nothing to do with the series. This is my own thing completely. The rooster
theme traces back to my early childhood years in the beginning of the 80's. On
my 1st xmas ever my mother gave me a rooster plush toy as a present, and it
became my most beloved toy of all. Later it was an endless source of inspiration
in my drawings and writings, and now, 40 years later I'm still having the
plushie sitting and watching over in my bookshelf and me creating a game on the
theme. =)
Post a reply to this message
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