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Over the weekend, built a land monitor for the Space 1889 game space. Half the
fun is getting to the point where the model can be dropped into. This is the
result. You may notice the stone texture I used in the Windmill scene in this
one... this was an earlier version of that texture.
The land monitors also are detailed inside as well as the outsides. The days
just need multi-view render time and I keep running out.
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Attachments:
Download 'land_monitor_scene.png' (742 KB)
Preview of image 'land_monitor_scene.png'
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"Becraft, Robert" <cas### [at] aolcom> wrote:
Inside, looking at the steam engine...
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Attachments:
Download 'land_monitor c.png' (737 KB)
Preview of image 'land_monitor c.png'
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Op 16/02/2021 om 04:38 schreef Becraft, Robert:
> "Becraft, Robert" <cas### [at] aolcom> wrote:
>
> Inside, looking at the steam engine...
>
Oh, LOL!
Maybe that shiny metal should be more dulled. In such an environment of
smoke, coal, and ash, I would not expect highly polished chromes (only
at Military Parade time of course).
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 16/02/2021 om 04:38 schreef Becraft, Robert:
> > "Becraft, Robert" <cas### [at] aolcom> wrote:
> >
> > Inside, looking at the steam engine...
> >
>
> Oh, LOL!
>
> Maybe that shiny metal should be more dulled. In such an environment of
> smoke, coal, and ash, I would not expect highly polished chromes (only
> at Military Parade time of course).
>
> --
> Thomas
Indeed, that makes me wonder: aren't we in a case of bad defaults where any
reflection block's conserve energy and albedo options should be on by default
with maybe just a message saying global energy has been clamped to not go over 1
?
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> Over the weekend, built a land monitor for the Space 1889 game space. Half the
> fun is getting to the point where the model can be dropped into. This is the
> result. You may notice the stone texture I used in the Windmill scene in this
> one... this was an earlier version of that texture.
>
> The land monitors also are detailed inside as well as the outsides. The days
> just need multi-view render time and I keep running out.
>
Just waiting for one of those to fire the main gun... And topple on it's
back.
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