POV-Ray : Newsgroups : povray.binaries.images : Light & Shadows Server Time
6 May 2024 12:18:34 EDT (-0400)
  Light & Shadows (Message 32 to 36 of 36)  
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From: Dave Blandston
Subject: Re: Light & Shadows
Date: 29 May 2020 00:55:01
Message: <web.5ed094851a33626879416a1f0@news.povray.org>
Thank you for sharing your image with us! It's far beyond my ability but I know
just enough to appreciate the work and talent that went into this image...

Have a great day!

Kind regards,
Dave Blandston


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From: Paolo Gibellini
Subject: Re: Light & Shadows
Date: 8 Jul 2020 04:40:00
Message: <5f058660$1@news.povray.org>
Norbert Kern wrote on 23/04/2020 19:27:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>> On 4/22/20 2:24 PM, Norbert Kern wrote:
>>> This idyllic (non-realistic) scene is the result of several months of work. It
>>> took that long because of an experiment.
>>>
>> ...
>>>
>>> Happy rendering in difficult times,
>>> Norbert
>>>
>> WOW. That's one beautiful image Norbert! Bravo.
>>
>> Going to sit back, drink a cup of coffee, and stare at it for a while.
>>
>> Bill P.
> 
> 
> Lol - in the case you wonder about where all the animals are, here is an image
> with all the creatures...
> 
> Norbert
> 

This is also beautiful!

Paolo


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From: Mr
Subject: Re: Light & Shadows
Date: 8 Jul 2020 15:30:01
Message: <web.5f061d211a3362686adeaecb0@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> "Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
>
> > Perfect ! *****  The forward persepective is magnetic...  Would it be imaginable
> > to render a very slow and short animation of just a camera travelling forward ?
> > would the noise generator and various tricks used get freaky ? I think the lack
> > of animated animals or wind in the leaves would not necessarily ruin the effect
> > (think of it like a 19th century Matrix Bullettime :-) )
>
>
> Technically it would be possible.
> The scene is organized in instanced tiles (mirrored and translated to the sides
> and of course several times in camera direction.
> No tricks were involved in planting like leaving out invisible parts. So you can
> walk through the "world" (here is a low quality look at the first tile).
>
> Of course nearly all of the "special" or otherwise invisible objects are put at
> this tile separately, but this would give you freedom to place different things
> as you move on, at least in theory.
>
> What would kill the animation is radiosity.
> I used mid quality settings (pretrace_start 0.08, pretrace_end 0.005, count 240,
> nearest_count 8, error_bound 0.375, recursion_limit 1). Render time was directly
> related to radiosity settings in this scene.
> These settings would generate many defects invisible in a single image. At least
> I've experienced this in other cases.
>
> So you would have to crank up radiosity settings and thereby accept parse times
> of minimum 60 minutes per frame.
>
> Currently I'm done with this scene, but if you want, I can download the whole
> unsorted folder (ca. 19 GB) - if you can provide a place to download (and my
> email adress doesn't exist anymore) ;-)
>
> Regards
> Norbert

Thanks for the info,
Ouch for the file size... if you make two less than 10GB zips, you could upload
them to http://dl.free.fr/upload.html

I heard that Radiosity nearest count could be dropped to 1 with latest POV
versions, if you use POV 3.8 you can use AA method 3(stochastic) and use
minimum or 0 aa value leaving most of the smoothing work to a tiny camera depth
of field (aperture) value.

With these changes, Radisoity count can be lowered down to 100, and error_bound
moved up to 0.75


About Pretrace, I opted for using half of this for my default pretrace_start
(0.04), but I can't remember if it would give me render time improvement, or
faster readability of picture at very little cost. My default pretrace_end is
0.004

All this sounds like lowering quality, but animation quality is subconsciously
expected to be lower, not higher.


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From: David Buck
Subject: Re: Light & Shadows
Date: 22 Nov 2021 23:01:14
Message: <619c678a$1@news.povray.org>
Norbert, I'd like permission to use your Light & Shadows image in a 
video for a Kickstarter I'm producing.  I tried your e-mail address but 
it bounces.

Please feel free to contact me at dav### [at] simberoncom.

Thanks,
David Buck

On 2020-04-22 2:24 p.m., Norbert Kern wrote:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.
> 
> I was curious about what would happen when only looking long enough at each
> parts of the scene and so detecting not so good parts.
> In fact I detected one flaw after another for three long months.
> So I substituted, changed or retextured nearly all objects, some of them several
> times.
> 
> In the end the scene used 155 individual objects - by comparison my recent redo
> of "warm_up" only used 21 meshes.
> So the scene contains 31 animals (9 birds, 7 mammals, 11 insects, 3 frogs and 2
> fishes).
> Since some of them are nearly invisible, I downloaded a 8000*4500 pixel version
> (
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5ea0897b523527c5afdd13e10%40news.povray.org%3E/
> ).
> 
> Rendering this version took more than 9 days and 43 GB of RAM were used.
> 
> I worked several weeks on an atmosphere alone, but in the end all I did was
> adding a subtle fog effect.
> 
> The chief motiv of the image is the contrast of light and shadows as it is
> important in impressionistic painting or gothic architecture.
> I'll explore this topic in my next images more.
> 
> Beside this philosophical reasons it was important for me in a more technical
> sense as it is the first image since 15 years developed with assumed_gamma 1.
> I think, I'll stay at this since it is obviously possible to realize strong
> contrasts with assumed_gamma 1...
> 
> 
> Happy rendering in difficult times,
> Norbert
>


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From: Norbert Kern
Subject: Re: Light & Shadows
Date: 3 Jan 2022 14:35:00
Message: <web.61d34efa1a336268aea6a65ab7ae6630@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Norbert, I'd like permission to use your Light & Shadows image in a
> video for a Kickstarter I'm producing.  I tried your e-mail address but
> it bounces.
>
> Please feel free to contact me at dav### [at] simberoncom.
>
> Thanks,
> David Buck
>

I'm really sorry about the delay,
you can use it in the video you are producing...


Regards
Norbert Kern


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