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so after digging out the Azimuth code, DOH,
I realized the world isnt turning.
so could I just use 360 - rightAscension?
only if I laid out the islands in the right vector.
without pre planning, 270 = west,
as the islands spread out NW.
// InfoDisplay2(concat("Azimuth ",str(az[0],0,2)),14)
InfoDisplay2(concat("Azimuth ",str(360 - _rascension(),0,2)),14)
roll the horizon and text rolls with it,
the text is in 3D, how could it not roll with the ground?
some project, stable text regardless of cam angle.
yet to do.
stabilized position in the camera lens, not the roll.
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added pitch control, but there was bump. re did last 20 to try and catch at
which frame ... ... hmmm ... heh
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frame 75 i think,
so now the clock value aint no float.
its the frame number, much easier work with.
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too bad nobody's done it yet,
all that data sitting there ...
and cant fly around the world yet,
at hyper sonic speed.
changing course and hitting clamp()
is noticeable sometimes.
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notice the altitude campos.y, as the camera flies past the peak scaled to 35
showing how map vertical scale works (15 here).
text roll was too easy to fix. I expected something more difficult.
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flying over water will take much adjustment to the water.
didnt look right
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for arteests, heh
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water reflection is chaos.
east part of Oahu is part of the Maui set, shut off too early. oops.
Now with water, the file is 8meg.
too big for what says is 5.12 limit.
its more like 3.5 meg, oh well
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color of water. pigment { rgb <1,1,1> - c_H2O_abs }
c_H2O_abs = rgb <0.272, 0.046, 0.010>;
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270 frames @ 24fps
4 meg,
so much for my 3.5 theory
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