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|  |  | Hello!  Here's a motion-graphics thing I've been working on using POV-Ray, along
with some markers and pencils.  The drawings were scanned, then I used the
trace() function to get the locations of the inked and colored lines and turned
them into many, many cylinders.  I posted something similiar back in '11 when I
was first working on the whole concept.  Didn't go as crazy as I could have with
the textures; the focus of this exercise was, well, focus, or rather focal blur.
 The thought balloons were tricky, but I think they turned out pretty good.
https://youtu.be/wp05HDlLDrE
--
Dan
roadkillpuppy.com
 Post a reply to this message
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|  |  | On 11/12/19 4:57 PM, Dan Byers wrote:
> Hello!  Here's a motion-graphics thing I've been working on using POV-Ray, along
> with some markers and pencils.  The drawings were scanned, then I used the
> trace() function to get the locations of the inked and colored lines and turned
> them into many, many cylinders.  I posted something similar back in '11 when I
> was first working on the whole concept.  Didn't go as crazy as I could have with
> the textures; the focus of this exercise was, well, focus, or rather focal blur.
>   The thought balloons were tricky, but I think they turned out pretty good.
> 
> https://youtu.be/wp05HDlLDrE
> 
> --
> Dan
> roadkillpuppy.com
> 
Nice!  I love the green scaly texture on the monster.  The balloons are 
very impressive.
I find it interesting how youtube classified it.  Normally, my "other 
videos to watch" list is Colbert/Kimmel/Oliver.  But with your video 
that all switches to toddler/pre-school cartoons. :)
-- 
dik
Rendered 23,469,004,800 of 40,928,716,800 pixels (57%)
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|  |  | Dick Balaska <dic### [at] buckosoft com> wrote:
>
> Nice!  I love the green scaly texture on the monster.  The balloons are
> very impressive.
Thank you!  The scales are courtesy of a bump_map from a rendering of a bunch of
cylinders.  My original plan was to do an intersect with the monster's base
image (a union of cylinders) and a bunch of oddly-shaped, unevenly-distributed
cylinders for the scales, but then I spotted some bad math: thousands of
cylinders + intersect = guaranteed melted hole on my desk where my computer once
sat...  8O
>
> I find it interesting how youtube classified it.  Normally, my "other
> videos to watch" list is Colbert/Kimmel/Oliver.  But with your video
> that all switches to toddler/pre-school cartoons. :)
I didn't think YT categorized _anything_, leastways not unless it's about cats,
lulz, memes, or conspiracy theories ;)
Dan Post a reply to this message
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|  |  | 
| From: Paolo Gibellini Subject: Re: TCBM (screenshot to latest animated film)
 Date: 13 Nov 2019 02:49:11
 Message: <5dcbb577$1@news.povray.org>
 
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|  |  | Dan Byers wrote on 12/11/2019 22:57:
> Hello!  Here's a motion-graphics thing I've been working on using POV-Ray, along
> with some markers and pencils.  The drawings were scanned, then I used the
> trace() function to get the locations of the inked and colored lines and turned
> them into many, many cylinders.  I posted something similiar back in '11 when I
> was first working on the whole concept.  Didn't go as crazy as I could have with
> the textures; the focus of this exercise was, well, focus, or rather focal blur.
>   The thought balloons were tricky, but I think they turned out pretty good.
> 
> https://youtu.be/wp05HDlLDrE
> 
> --
> Dan
> roadkillpuppy.com
> 
Interesting technique.
And the video is funny ;-)
Paolo
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|  |  | Paolo Gibellini <p.g### [at] gmail com> wrote:
>
> Interesting technique.
> And the video is funny ;-)
Thank you!  The fact you thought the video was funny actually means more to me
than any technical praise :)
Dan Post a reply to this message
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