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> Op 12/11/2019 om 17:04 schreef Alain Martel:
>>>
>>
>> It's similar to a gradient y, but with only a single ramp.
>> function {max (min (y, 1), 0)}
>>
>> The max(y,0) clamp out everything under 0.
>> The min(y,1) clamp out everything over 1.
>> Leaving you with :
>> -infinity..0 =0, [0..1] ramping from zero to one, than stay at one.
>> It is extremely bright, ranging from White*2.35 up to White*13.5.
>> It may be intended to simulate the glare from the Sun at the zenith.
>>
>
> I assumed as much but personally I am very wary of rgb values higher
> than 1, and these are really extreme. In such cases I much prefer to use
> a finish {emission} setting instead.
>
Then again, with assumed_gamma set to 2.2, those get's compressed quite
a lot.
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> Op 12/11/2019 om 17:04 schreef Alain Martel:
>>>
>>
>> It's similar to a gradient y, but with only a single ramp.
>> function {max (min (y, 1), 0)}
>>
>> The max(y,0) clamp out everything under 0.
>> The min(y,1) clamp out everything over 1.
>> Leaving you with :
>> -infinity..0 =0, [0..1] ramping from zero to one, than stay at one.
>> It is extremely bright, ranging from White*2.35 up to White*13.5.
>> It may be intended to simulate the glare from the Sun at the zenith.
>>
>
> I assumed as much but personally I am very wary of rgb values higher
> than 1, and these are really extreme. In such cases I much prefer to use
> a finish {emission} setting instead.
>
You may try using srgb instead of rgb when declaring the colours.
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Op 14/11/2019 om 03:11 schreef Alain Martel:
>> Op 12/11/2019 om 17:04 schreef Alain Martel:
>>>>
>>>
>>> It's similar to a gradient y, but with only a single ramp.
>>> function {max (min (y, 1), 0)}
>>>
>>> The max(y,0) clamp out everything under 0.
>>> The min(y,1) clamp out everything over 1.
>>> Leaving you with :
>>> -infinity..0 =0, [0..1] ramping from zero to one, than stay at one.
>>> It is extremely bright, ranging from White*2.35 up to White*13.5.
>>> It may be intended to simulate the glare from the Sun at the zenith.
>>>
>>
>> I assumed as much but personally I am very wary of rgb values higher
>> than 1, and these are really extreme. In such cases I much prefer to
>> use a finish {emission} setting instead.
>>
>
> You may try using srgb instead of rgb when declaring the colours.
I did initially but I was not satisfied with the results at all. Then I
started messing around. I may go back to srgb again...
--
Thomas
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Here, my latest (and last for now) experiment with going from
assumed_gamma 2.2 to assumed_gamma 1.0.
I used the adapted colour_map for the sky_sphere proposed by Alain
Martel, and I changed all colours to srgb. Tweaked the light intensity
and the colour_map intensity a bit to get what I think is a clean and
correct image.
I also append a copy of my latest scene file with changes.
--
Thomas
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Attachments:
Download 'nk_assumed gamma discussion_5.png' (962 KB)
Download 'utf-8' (7 KB)
Preview of image 'nk_assumed gamma discussion_5.png'
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> Here, my latest (and last for now) experiment with going from
> assumed_gamma 2.2 to assumed_gamma 1.0.
>
> I used the adapted colour_map for the sky_sphere proposed by Alain
> Martel, and I changed all colours to srgb. Tweaked the light intensity
> and the colour_map intensity a bit to get what I think is a clean and
> correct image.
>
> I also append a copy of my latest scene file with changes.
>
Definite improvement.
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Hello,
thank you all for the input.
Because of real life interferences I wasn't able to answer in due time in the
last weeks. I hope it's getting better.
Regarding William F Pokorny - I normally render my images with 8000*4500 or even
16000*9000 pixels (like in this case) and scale down via photoshop. I simply
like the details in big renders and the smooth crispy look of the scaled down
versions.
Norbert
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