POV-Ray : Newsgroups : povray.binaries.images : Smooth Boolean functions + bend Server Time
24 Dec 2024 11:41:39 EST (-0500)
  Smooth Boolean functions + bend (Message 1 to 1 of 1)  
From: Bald Eagle
Subject: Smooth Boolean functions + bend
Date: 7 Aug 2019 21:40:00
Message: <web.5d4b7ce3a683fa3a4eec112d0@news.povray.org>
I was able to work out most of the functions I've found, and implement them in
SDL with isosurfaces.


box and sphere:
Smooth(*) difference (* not as smooth as I'd like - but it's a feature not a bug
;) )
Box bent in x-y
Smooth(*) intersection
Smooth union (polynomial #1)
Smooth union (polynomial #2)
Smooth union (polynomial #3)
Smooth union (exponential)

I wasn't able to get the power function for the union to work, but maybe in
time...


Very happy to be able to bend a primitive like a box    :)


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