POV-Ray : Newsgroups : povray.binaries.images : Hexagonal pattern functions Server Time: 19 Aug 2019 14:45:01 GMT
  Hexagonal pattern functions (Message 1 to 2 of 2)  
From: Bald Eagle
Subject: Hexagonal pattern functions
Date: 4 Aug 2019 21:55:01
Message: <web.5d475404a63fd1964eec112d0@news.povray.org>
I was playing around with more functions, and was inspired by how rapidly this
fellow developed some impressive patterns.

https://www.youtube.com/watch?v=VmrIDyYiJBA

As it turns out, doing this in POV-Ray, with the way its functions work, and the
color maps is a bit more involved.

I made it to about 21:30 (mostly), and don't seem to be able to unravel where
the difficulties lie.

He's pretty fast and loose with the facts, and jumps around from topic to topic
without _really_ showing how the moving parts all mesh, which is why it's taken
me 2+ days to get to this point....

But the mistakes and debugging experiments have shown that you can get some
pretty neat patterns.


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From: BayashiPascal
Subject: Re: Hexagonal pattern functions
Date: 5 Aug 2019 14:30:00
Message: <web.5d483c84135bef84cbcc79640@news.povray.org>
I guess you may be interested with that if you don't already know it:
https://www.redblobgames.com/grids/hexagons/


"Bald Eagle" <cre### [at] netscapenet> wrote:
> I was playing around with more functions, and was inspired by how rapidly this
> fellow developed some impressive patterns.
>
> https://www.youtube.com/watch?v=VmrIDyYiJBA
>
> As it turns out, doing this in POV-Ray, with the way its functions work, and the
> color maps is a bit more involved.
>
> I made it to about 21:30 (mostly), and don't seem to be able to unravel where
> the difficulties lie.
>
> He's pretty fast and loose with the facts, and jumps around from topic to topic
> without _really_ showing how the moving parts all mesh, which is why it's taken
> me 2+ days to get to this point....
>
> But the mistakes and debugging experiments have shown that you can get some
> pretty neat patterns.


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