I was playing around with more functions, and was inspired by how rapidly this
fellow developed some impressive patterns.
As it turns out, doing this in POV-Ray, with the way its functions work, and the
color maps is a bit more involved.
I made it to about 21:30 (mostly), and don't seem to be able to unravel where
the difficulties lie.
He's pretty fast and loose with the facts, and jumps around from topic to topic
without _really_ showing how the moving parts all mesh, which is why it's taken
me 2+ days to get to this point....
But the mistakes and debugging experiments have shown that you can get some
pretty neat patterns.
Post a reply to this message
Download 'hexagonalpattern.png' (123 KB)
Preview of image 'hexagonalpattern.png'