POV-Ray : Newsgroups : povray.binaries.images : The Spherical Splash with a "blurred texture" Server Time
6 Nov 2024 12:18:14 EST (-0500)
  The Spherical Splash with a "blurred texture" (Message 1 to 2 of 2)  
From: Tor Olav Kristensen
Subject: The Spherical Splash with a "blurred texture"
Date: 12 Feb 2019 10:25:01
Message: <web.5c62e348c99ec89851148b5b0@news.povray.org>
Here's my old Spherical Splash isosurface shape with a texture map controlled by
a blurred object pigment. The textures on the thinnest parts are brass textures
made by Edouard Poor.

The effect you see here is similar to the "proximity patterns" found in work by
several others, e.g. Wlodzimierz ABX Skiba, Mike Andrewws, Samuel Benge and
Edouard Poor - and in MegaPOV and Hgpovray IIRC.

I've now made a github repository for my Gaussian blurring macros.
It's here: https://github.com/t-o-k/POV-Ray-gaussian-blur

--
Tor Olav
http://subcube.com


Post a reply to this message


Attachments:
Download 'gaussianblurred_rotatednoise_04.jpg' (395 KB)

Preview of image 'gaussianblurred_rotatednoise_04.jpg'
gaussianblurred_rotatednoise_04.jpg


 

From: ingo
Subject: Re: The Spherical Splash with a "blurred texture"
Date: 13 Feb 2019 01:35:24
Message: <XnsA9F54D36BDB5Fseed7@news.povray.org>
in news:web.5c62e348c99ec89851148b5b0@news.povray.org Tor Olav Kristensen 
wrote:

> https://github.com/t-o-k/POV-Ray-gaussian-blur
> 

Ah, lots to study. 
Like the image,

ingo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.