POV-Ray : Newsgroups : povray.binaries.images : Gaussian blurred pigments Server Time
28 Mar 2024 06:30:07 EDT (-0400)
  Gaussian blurred pigments (Message 1 to 3 of 3)  
From: Tor Olav Kristensen
Subject: Gaussian blurred pigments
Date: 3 Feb 2019 14:20:01
Message: <web.5c573d47d673ab7363a2d08c0@news.povray.org>
I created the textures in this image with some macros I made for blurring
pigments with a 3-dimensional Gaussian filter.

For the interlocked boxes I blurred an object pigment for each box and used
those in pigment patterns within textures together with texture maps.

The object pigments used here are weighted and displaced in 10 steps in the
x-direction. Then those pigments are summed into a pigment which is weighted and
displaced in 10 steps in the y-direction. And again these pigments are then
summed into a pigment which is weighted and displaced in 10 steps in the
z-direction. Finally these pigments are summed into the resulting pigment.

Two of the textures in these texture maps are shiny_brass and dull_brass that
Edouard Poor once made. (His test code for his DF3ProximityPattern.inc)

The pigment for the floor plane is made with an averaged hexagon pigment that I
blurred in 3 directions within the xz-plane. The angle between these 3
directions are 120 degrees.

--
Tor Olav
http://subcube.com


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Attachments:
Download 'gaussianblurredpigments.png' (1273 KB)

Preview of image 'gaussianblurredpigments.png'
gaussianblurredpigments.png


 

From: ingo
Subject: Re: Gaussian blurred pigments
Date: 3 Feb 2019 16:28:17
Message: <XnsA9EBE4982F75Aseed7@news.povray.org>
in news:web.5c573d47d673ab7363a2d08c0@news.povray.org Tor Olav
Kristensen wrote: 

> I created the textures in this image with some macros I made for
> blurring pigments with a 3-dimensional Gaussian filter.
> 
> 

Nice!

ingo


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From: Tor Olav Kristensen
Subject: Re: Gaussian blurred pigments
Date: 7 Feb 2019 15:20:01
Message: <web.5c5c91ef2cee218fb7d776ee0@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
>...
> Nice!

Thanks Ingo !

--
Tor Olav
http://subcube.com


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