From: Jörg "Yadgar" Bleimann
Subject: Re: mountain and and
Date: 10 Feb 2019 04:15:05
Message: <5c5feb99$1@news.povray.org>
Hi(gh)!
On 09.02.19 14:24, And wrote:
> work in process>
Wow! Reminds me of Norbert Kern's "Boreal" many years ago... do you plan
to add more undergrowth?
See you in Khyberspace!
Yadgar
Now playing: some cheesy 1977 pop sampler (humpe-tsumpe-humpe-tsumpe...)
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-2-2019 13:45, And wrote:> > I continue developing my macros, to obtain specific effect.> >>> That seems to work quite well indeed. There seem to be some (visually)> aligned poses there that defy randomness...>> --> Thomas
That's drawing(paint texture) in Blender. Then use the texture as mask
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!>> On 09.02.19 14:24, And wrote:> > work in process> >> Wow! Reminds me of Norbert Kern's "Boreal" many years ago... do you plan> to add more undergrowth?>
I will retouch it.
> See you in Khyberspace!>> Yadgar>> Now playing: some cheesy 1977 pop sampler (humpe-tsumpe-humpe-tsumpe...)
From: Thomas de Groot
Subject: Re: mountain and and
Date: 10 Feb 2019 06:54:00
Message: <5c6010d8$1@news.povray.org>
On 10-2-2019 10:21, And wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:>> On 9-2-2019 13:45, And wrote:>>> I continue developing my macros, to obtain specific effect.>>>>>>> That seems to work quite well indeed. There seem to be some (visually)>> aligned poses there that defy randomness...>>>> -->> Thomas> > That's drawing(paint texture) in Blender. Then use the texture as mask>
OK, yes, that may generate that. Good work.
--
Thomas