POV-Ray : Newsgroups : povray.binaries.images : Any advice on lighting? Server Time
28 Apr 2024 23:34:56 EDT (-0400)
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From: Alain
Subject: Re: Any advice on lighting?
Date: 1 Dec 2017 21:27:51
Message: <5a220fa7@news.povray.org>

> clipka <ano### [at] anonymousorg> wrote:
> 
> Thank you very much for the advice, I have been experimenting and forcing the
> code to optimize results with high parameters of radiosity and blurring. I'm not
> entirely happy, but the smoke coming out of the processor tells me this is all
> you can do before I call 911.
> I leave two images of the final result. One of them with levels and curves
> adjusted with photoshop, which for my taste improves the result remarkably and
> comes closer to what I would like it to look like. The scene was designed as a
> scenario to test a rewrite of an old macro of mine to generate pseudo-toroidal
> objects with many, (too many) parameters. The tests soon got out of hand and the
> final finishing adjustments took control of the scene before I realized it. I
> have used another simple macro that I also wrote to generate something similar
> to spheres instead of the simple balls of origin. This one has no name, and soon
> I will publish the code of the whole scene for your delight.
> 
> I've been testing subsurface too. I got strange artifacts and ended up
> deactivating it because I thought it would not improve the scene as it was
> planned.
> 
> any other suggestion, criticism or comment is always welcome,
> a greeting
> B. Gymene
> 

Nice image. I greatly prefer this one over the shopped one.


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From: Thomas de Groot
Subject: Re: Any advice on lighting?
Date: 2 Dec 2017 03:00:19
Message: <5a225d93$1@news.povray.org>
On 1-12-2017 17:04, clipka wrote:
> Am 01.12.2017 um 14:24 schrieb B. Gimeno:
>> "B. Gimeno" <nomail@nomail> wrote:
>>> and the photoshopped one
>>
>> I have just noticed that the edited version almost completely eliminates the
>> reflection of the spheres. And this makes me think that when you want a
>> realistic version of a scene you're actually asking for a retouched version of
>> reality, just as advertising photography has taught us.
> 
> Not me. I'm going for the unedited version.
> 
> Maybe it's a matter of having a calibrated display. Maybe it's personal
> taste.
> 

A fully agree with Christoph.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Any advice on lighting?
Date: 4 Dec 2017 03:26:35
Message: <5a2506bb$1@news.povray.org>
B. Gimeno wrote on 01/12/2017 10:34:
> clipka <ano### [at] anonymousorg> wrote:
> 
> Thank you very much for the advice, I have been experimenting and forcing the
> code to optimize results with high parameters of radiosity and blurring. I'm not
> entirely happy, but the smoke coming out of the processor tells me this is all
> you can do before I call 911.
> I leave two images of the final result. One of them with levels and curves
> adjusted with photoshop, which for my taste improves the result remarkably and
> comes closer to what I would like it to look like. The scene was designed as a
> scenario to test a rewrite of an old macro of mine to generate pseudo-toroidal
> objects with many, (too many) parameters. The tests soon got out of hand and the
> final finishing adjustments took control of the scene before I realized it. I
> have used another simple macro that I also wrote to generate something similar
> to spheres instead of the simple balls of origin. This one has no name, and soon
> I will publish the code of the whole scene for your delight.
> 
> I've been testing subsurface too. I got strange artifacts and ended up
> deactivating it because I thought it would not improve the scene as it was
> planned.
> 
> any other suggestion, criticism or comment is always welcome,
> a greeting
> B. Gymene
> 
This one is really nice.
Paolo


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