POV-Ray : Newsgroups : povray.binaries.images : no water in the garden Server Time
24 Jun 2024 07:40:27 EDT (-0400)
  no water in the garden (Message 8 to 17 of 37)  
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From: Fractracer
Subject: Re: no water in the garden
Date: 8 Nov 2017 14:05:03
Message: <web.5a03546cb458f717c375065d0@news.povray.org>
Here comes a better version of the rusted pump.
The wall is not enough fine for the moment...


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inside_wall_001.png


 

From: clipka
Subject: Re: no water in the garden
Date: 8 Nov 2017 14:51:27
Message: <5a03603f$1@news.povray.org>
Am 08.11.2017 um 20:01 schrieb Fractracer:
> Here comes a better version of the rusted pump.
> The wall is not enough fine for the moment...

Dunno. I think this version of the pump looks nothing like rust at all.
More like red paint, with a brighter primer below, and sanded off in places.


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From: Bald Eagle
Subject: Re: no water in the garden
Date: 8 Nov 2017 15:20:00
Message: <web.5a0366a5b458f717c437ac910@news.povray.org>
Welcome back!   :)

I'd say that rather than try to invent a suitable rust texture from scratch -
because I know how hard that is to do - search for rust textures in the
newsgroups and use those as a starting point for customizing your own.

A fast way to evaluate a lot of variations would be to make a grid of spheres or
boxes with a nested loop, and vary some parameter of the texture from start to
finish.


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From: Alain
Subject: Re: no water in the garden
Date: 8 Nov 2017 15:37:29
Message: <5a036b09@news.povray.org>

> Here comes a better version of the rusted pump.
> The wall is not enough fine for the moment...
> 

The pump looks like it's been painted red, then the paint got wornd away 
untill the bare metal started to show in places.
The darker parts, where the primer also got wornd, do look like they 
could be slightly rusted.


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From: Fractracer
Subject: Re: no water in the garden
Date: 10 Nov 2017 07:25:01
Message: <web.5a0599b1b458f71723dc70330@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.11.2017 um 20:01 schrieb Fractracer:
> > Here comes a better version of the rusted pump.
> > The wall is not enough fine for the moment...
>
> Dunno. I think this version of the pump looks nothing like rust at all.
> More like red paint, with a brighter primer below, and sanded off in places.

Yes, the called "rusted pump" is not really rusted. I have decided to paint it
red according to the green watering can.
And yes, the texture is not so good.


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From: Fractracer
Subject: Re: no water in the garden
Date: 10 Nov 2017 07:25:01
Message: <web.5a059a99b458f71723dc70330@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Welcome back!   :)

Happy to be here again !

>
> I'd say that rather than try to invent a suitable rust texture from scratch -
> because I know how hard that is to do - search for rust textures in the
> newsgroups and use those as a starting point for customizing your own.
>

In fact, the first version of the pump is a modified texture of Thomas de Groot.
But, since I want a red texture, I haave tried to make it. It is a good way to
improve my textures-POV's skill.


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From: clipka
Subject: Re: no water in the garden
Date: 10 Nov 2017 07:53:55
Message: <5a05a163$1@news.povray.org>
Am 10.11.2017 um 13:21 schrieb Fractracer:

> Yes, the called "rusted pump" is not really rusted. I have decided to paint it
> red according to the green watering can.
> And yes, the texture is not so good.

The green texture does indeed work better.


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From: Fractracer
Subject: Re: no water in the garden
Date: 10 Nov 2017 14:30:02
Message: <web.5a05fdceb458f71723dc70330@news.povray.org>
> The green texture does indeed work better.

The final state of objects, but not yet the final render, missing radiosity,
area_lights and blur, plus some little fix.


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Attachments:
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Preview of image 'inside_wall01_last.png'
inside_wall01_last.png


 

From: Paolo Gibellini
Subject: Re: no water in the garden
Date: 13 Nov 2017 02:59:52
Message: <5a0950f8$1@news.povray.org>
Fractracer wrote on 10/11/2017 20:28:
> 
>> The green texture does indeed work better.
> 
> The final state of objects, but not yet the final render, missing radiosity,
> area_lights and blur, plus some little fix.
> 
It's a quite complex composition now.
I like the shadows on the wall.
Paolo


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From: Fractracer
Subject: Re: no water in the garden
Date: 14 Nov 2017 09:35:00
Message: <web.5a0afe9eb458f71723dc70330@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> It's a quite complex composition now.
> I like the shadows on the wall.
> Paolo

Thanks. Actually I am working on lights, I am trying to keep the shadows with
area_lights.
Working also on a feather's macro.


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