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Am 02.03.2017 um 08:49 schrieb Thomas de Groot:
> On 1-3-2017 15:39, clipka wrote:
>> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>>> Another one.
>>
>> Somewhere in the process of producing this height map, clearly some
>> fractal generator was involved.
>>
>
> Excellent, pupil Clipka! :-)
>
> I still have some ancient gif images made long ago when the Earth was
> still young. I do not remember what generator was involved; probably
> fractrace. I kept them for sentimental reasons.
Never heard of Fractrace.
Then again, I've never heard of anything other than Fractint anyway.
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On 3/2/2017 5:42 PM, clipka wrote:
> Am 02.03.2017 um 08:49 schrieb Thomas de Groot:
>> On 1-3-2017 15:39, clipka wrote:
>>> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>>>> Another one.
>>>
>>> Somewhere in the process of producing this height map, clearly some
>>> fractal generator was involved.
>>>
>>
>> Excellent, pupil Clipka! :-)
>>
>> I still have some ancient gif images made long ago when the Earth was
>> still young. I do not remember what generator was involved; probably
>> fractrace. I kept them for sentimental reasons.
>
> Never heard of Fractrace.
>
> Then again, I've never heard of anything other than Fractint anyway.
>
The stone Group Rulz!
--
Regards
Stephen
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Am 02.03.2017 um 19:24 schrieb Stephen:
> On 3/2/2017 5:42 PM, clipka wrote:
>> Am 02.03.2017 um 08:49 schrieb Thomas de Groot:
>>> On 1-3-2017 15:39, clipka wrote:
>>>> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>>>>> Another one.
>>>>
>>>> Somewhere in the process of producing this height map, clearly some
>>>> fractal generator was involved.
>>>>
>>>
>>> Excellent, pupil Clipka! :-)
>>>
>>> I still have some ancient gif images made long ago when the Earth was
>>> still young. I do not remember what generator was involved; probably
>>> fractrace. I kept them for sentimental reasons.
>>
>> Never heard of Fractrace.
>>
>> Then again, I've never heard of anything other than Fractint anyway.
>>
>
> The stone Group Rulz!
Wasn't it "stone _soup_ group"?
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On 3/2/2017 9:47 PM, clipka wrote:
> Am 02.03.2017 um 19:24 schrieb Stephen:
>> On 3/2/2017 5:42 PM, clipka wrote:
>>> Am 02.03.2017 um 08:49 schrieb Thomas de Groot:
>>>> On 1-3-2017 15:39, clipka wrote:
>>>>> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>>>>>> Another one.
>>>>>
>>>>> Somewhere in the process of producing this height map, clearly some
>>>>> fractal generator was involved.
>>>>>
>>>>
>>>> Excellent, pupil Clipka! :-)
>>>>
>>>> I still have some ancient gif images made long ago when the Earth was
>>>> still young. I do not remember what generator was involved; probably
>>>> fractrace. I kept them for sentimental reasons.
>>>
>>> Never heard of Fractrace.
>>>
>>> Then again, I've never heard of anything other than Fractint anyway.
>>>
>>
>> The stone Group Rulz!
>
> Wasn't it "stone _soup_ group"?
>
Indeed it was
https://www.youtube.com/watch?v=28-XS86opIo
--
Regards
Stephen
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On 3-3-2017 0:14, Stephen wrote:
> On 3/2/2017 9:47 PM, clipka wrote:
>> Am 02.03.2017 um 19:24 schrieb Stephen:
>>> On 3/2/2017 5:42 PM, clipka wrote:
>>>> Am 02.03.2017 um 08:49 schrieb Thomas de Groot:
>>>>> On 1-3-2017 15:39, clipka wrote:
>>>>>> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>>>>>>> Another one.
>>>>>>
>>>>>> Somewhere in the process of producing this height map, clearly some
>>>>>> fractal generator was involved.
>>>>>>
>>>>>
>>>>> Excellent, pupil Clipka! :-)
>>>>>
>>>>> I still have some ancient gif images made long ago when the Earth was
>>>>> still young. I do not remember what generator was involved; probably
>>>>> fractrace. I kept them for sentimental reasons.
>>>>
>>>> Never heard of Fractrace.
>>>>
>>>> Then again, I've never heard of anything other than Fractint anyway.
>>>>
>>>
>>> The stone Group Rulz!
>>
>> Wasn't it "stone _soup_ group"?
>>
>
> Indeed it was
>
> https://www.youtube.com/watch?v=28-XS86opIo
>
>
And it was Fractint indeed and not fractrace. ;-)
--
Thomas
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A fairly simple way to avoid most of those water cylinders sticking out
of the landscape at the edge of ponds, especially if those landscapes
are rugged, is too drastically lower the MaxPondTests parameter. In the
attached image I used a value of 5, instead of 100 previously.
--
Thomas
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On 3/9/2017 7:21 AM, Thomas de Groot wrote:
> A fairly simple way to avoid most of those water cylinders sticking out
> of the landscape at the edge of ponds, especially if those landscapes
> are rugged, is too drastically lower the MaxPondTests parameter. In the
> attached image I used a value of 5, instead of 100 previously.
>
Are you making a script that can be applied to any heightmap/terrain
generically? I would like to use it in one of my projects.
Mike
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On 10-3-2017 8:20, Mike Horvath wrote:
> On 3/9/2017 7:21 AM, Thomas de Groot wrote:
>> A fairly simple way to avoid most of those water cylinders sticking out
>> of the landscape at the edge of ponds, especially if those landscapes
>> are rugged, is too drastically lower the MaxPondTests parameter. In the
>> attached image I used a value of 5, instead of 100 previously.
>>
>
> Are you making a script that can be applied to any heightmap/terrain
> generically? I would like to use it in one of my projects.
>
>
> Mike
As far as I am aware, Kirk's original code can be applied /as is/ to any
height_field at large. I am applying it without change, only playing
with the parameters. Is that what you mean?
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Another one.
>
>
> --
> Thomas
I can imagine some virtual character living on this area.
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On 3/9/2017 7:21 AM, Thomas de Groot wrote:
> A fairly simple way to avoid most of those water cylinders sticking out
> of the landscape at the edge of ponds, especially if those landscapes
> are rugged, is too drastically lower the MaxPondTests parameter. In the
> attached image I used a value of 5, instead of 100 previously.
>
Can we get a closeup of what the individual water cones and cylinders
look like? I'm wondering if the result will still look good from a near
distance.
Mike
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