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7 Nov 2024 07:32:23 EST (-0500)
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From: Bald Eagle
Subject: Meshified parametrics
Date: 20 Oct 2016 10:15:01
Message: <web.5808d0fd1d878bf2b488d9aa0@news.povray.org>
Been wanting to do a few of these for a while now.


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 20 Oct 2016 10:20:01
Message: <web.5808d1ce901ead53b488d9aa0@news.povray.org>
another


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 20 Oct 2016 10:20:01
Message: <web.5808d21d901ead53b488d9aa0@news.povray.org>
This one went off the rails a bit - see other thread


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From: William F Pokorny
Subject: Re: Meshified parametrics
Date: 20 Oct 2016 10:29:38
Message: <5808d4d2$1@news.povray.org>
On 10/20/2016 10:18 AM, Bald Eagle wrote:
> This one went off the rails a bit - see other thread
>
Cool.


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 20 Oct 2016 15:10:01
Message: <web.580915f8901ead53b488d9aa0@news.povray.org>
One thing I also noticed was an anomaly in the coloration - take a look at "0
degrees" on the unit circle in the first image, and "180 degrees" in the last -
there's a "burp" in the coloring.

Not sure if that's my code, or something to do with the HSV to RGB color macro,
or something else.


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 21 Oct 2016 12:35:00
Message: <web.580a4339901ead53b488d9aa0@news.povray.org>
Made a little progress - Got my Theta to step, and got my Phi to ramp.
Got the increments to work out better, and that seems to have fixed most of the
mismatches - but there are obvious holes.

Still looks a bit weird, though I unexpectedly created something that gives a
nice twist to the surface.   Increasing the number of subdivisions of Theta
increases the twist.
I probably couldn't do this if I was trying to - but it's a happy accident,
while I search for the method of giving nice, even, regular subdivisions of the
surface.

There is still that strange behaviour of the coloring around Theta = 0.


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From: clipka
Subject: Re: Meshified parametrics
Date: 21 Oct 2016 13:26:14
Message: <580a4fb6$1@news.povray.org>
Am 21.10.2016 um 18:32 schrieb Bald Eagle:

> There is still that strange behaviour of the coloring around Theta = 0.

In the last version you posted of the scene, your Theta appears to be
running from 0 to 2*pi, but you're using Theta*60 for the hue. That
makes the hue run from 0 to just shy of 377, which is a bit too much.

You want Theta*180/pi for the hue instead.


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 21 Oct 2016 14:40:00
Message: <web.580a5feb901ead53b488d9aa0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> You want Theta*180/pi for the hue instead.

That is indeed the issue.   Thanks for catching that.
hopefully I will have some uninterrupted time to investigate and experiment
further

Thanks as always!


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From: Mike Horvath
Subject: Re: Meshified parametrics
Date: 22 Oct 2016 21:36:42
Message: <580c142a$1@news.povray.org>
On 10/20/2016 3:07 PM, Bald Eagle wrote:
> One thing I also noticed was an anomaly in the coloration - take a look at "0
> degrees" on the unit circle in the first image, and "180 degrees" in the last -
> there's a "burp" in the coloring.
>
> Not sure if that's my code, or something to do with the HSV to RGB color macro,
> or something else.
>
>
>


I think you should use HSL instead of HSV. I don't find HSV very 
intuitive. I read one person write HSV is good for photographers, but I 
don't understand how, and I never use HSV personally if I can help it.


Mike


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From: Cousin Ricky
Subject: Re: Meshified parametrics
Date: 23 Oct 2016 00:45:00
Message: <web.580c3f34901ead53d78544370@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
>  I read one person write HSV is good for photographers, but I
> don't understand how, and I never use HSV personally if I can help it.

That's an odd claim.  I don't see how either HSV or HSL would be good for
photographers, as the L or V component corresponds to the inner workings of the
color system, and not to visual impression.  Wikipedia goes into the downsides
of these systems.


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