|
![](/i/fill.gif) |
re discussion at:
http://news.povray.org/povray.newusers/thread/%3Cweb.57095d4fe1dfd56f95dcb8070%40news.povray.org%3E/
Here's your two camera paths.
No surprise the first one has abrupt vector changes.
(camera {location <0, 0, -50 > look_at <0, -10 , 0>} )
The second is obviously smoother, but probably not going through the points you
wanted it to.
(camera {location <0, 40, -150 > look_at <0, -10 , 0>})
Post a reply to this message
Attachments:
Download 'camerapaths.png' (24 KB)
Preview of image 'camerapaths.png'
![camerapaths.png](/povray.binaries.images/attachment/%3Cweb.5709a3a7287170380403a200%40news.povray.org%3E/camerapaths.png?ttop=414962&toff=150&preview=1)
|
![](/i/fill.gif) |