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re discussion at:
http://news.povray.org/povray.newusers/thread/%3Cweb.57095d4fe1dfd56f95dcb8070%40news.povray.org%3E/
Here's your two camera paths.
No surprise the first one has abrupt vector changes.
(camera {location <0, 0, -50 > look_at <0, -10 , 0>} )
The second is obviously smoother, but probably not going through the points you
wanted it to.
(camera {location <0, 40, -150 > look_at <0, -10 , 0>})
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