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Stephen <mca### [at] aolcom> wrote:
> On 4/2/2016 11:08 AM, Le_Forgeron wrote:
>
> > Yoda: Yes, run! Yes, a Jedi's strength flows from the Renderer. But beware of the
dark side.
> > Mesh, Heightfield, Bicubic Patch; the dark side of the Force are they.
>
> LOL. ;-)
>
> --
>
> Regards
> Stephen
In the Universe there is no good and evil, but we draw it.
Someone asked to add to Povray shape "human".
clipka responded and asked the parametric equation (formula) for "human".
LOL. ;-)
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Le 02/04/2016 12:41, LanuHum a écrit :
> What works what doesn't work? There is no time to check and complain. :)))))
> Because I receive similar outputs of the console
>
> File '/tmp/Empty.pov' line 8: Parse Error: No matching } in 'texture',
> undeclared identifier 'voronoi' found instead
> Fatal error in parser: Cannot parse input.
> Render failed
Please send me (email is ok) the complete /tmp/Empty.pov (and any other files) so that
I can try it too,
and maybe debug it.
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On 4/2/2016 11:56 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 4/2/2016 11:08 AM, Le_Forgeron wrote:
>>
>>> Yoda: Yes, run! Yes, a Jedi's strength flows from the Renderer. But beware of the
dark side.
>>> Mesh, Heightfield, Bicubic Patch; the dark side of the Force are they.
>>
>> LOL. ;-)
>>
>> --
>>
>> Regards
>> Stephen
>
> In the Universe there is no good and evil, but we draw it.
True but some things are less "not bad" than others. ;)
> Someone asked to add to Povray shape "human".
> clipka responded and asked the parametric equation (formula) for "human".
>
> LOL. ;-)
>
= (1M + 1W) * 2 * W(ine)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
>
> = (1M + 1W) * 2 * W(ine)
>
>
> --
>
> Regards
> Stephen
:)
clipka shall learn it to add shape "human"
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Le 02/04/2016 14:07, Le_Forgeron a écrit :
> Le 02/04/2016 12:41, LanuHum a écrit :
>> What works what doesn't work? There is no time to check and complain. :)))))
>> Because I receive similar outputs of the console
>>
>> File '/tmp/Empty.pov' line 8: Parse Error: No matching } in 'texture',
>> undeclared identifier 'voronoi' found instead
>> Fatal error in parser: Cannot parse input.
>> Render failed
>
> Please send me (email is ok) the complete /tmp/Empty.pov (and any other files) so
that I can try it too,
> and maybe debug it.
>
I received the Empty.pov and other files.
Worked fine, as long as using the binary for hgpovray code, and not just povray.
Of course, features described in discussion are not in the true povray.
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects: 1
Infinite Objects: 0
Light Sources: 1
Total: 2
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 0 minutes 0 seconds (0.191 seconds)
using 1 thread(s) with 0.191 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 2, Threshold 0.100, Depth 3, Jitter Off,
Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 518400 of 518400 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 960 x 540
----------------------------------------------------------------------------
Pixels: 527560 Samples: 10223 Smpls/Pxl: 0.02
Rays: 537783 Saved: 0 Max Level: 1/3
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Mesh 25879 25877 99.99
Bounding Box 781406 233014 29.82
----------------------------------------------------------------------------
Shadow Ray Tests: 25877 Succeeded: 0
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.081 seconds)
using 12 thread(s) with 0.683 CPU-seconds total
POV-Ray finished
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Le_Forgeron <jgr### [at] freefr> wrote:
> I received the Empty.pov and other files.
>
> Worked fine, as long as using the binary for hgpovray code, and not just povray.
>
> Of course, features described in discussion are not in the true povray.
>
I don't understand anything. :(
hg clone https://bitbucket.org/LeForgeron/povray
Yes?
rename povray povray-3.7.1.hg
make povray-3.7.1.hg.tar.bz2
make povray.spec
%define PKGRELEASE 3.7
Summary: The Persistence of Vision Raytracer
Name: povray
Version: 3.7.1.hg
Release: %mkrel 1
Group: Sciences/Computer science
License: POV-Ray
# http://www.povray.org/distribution-license.html
URL: http://www.povray.org
Source: povray-%{version}.tar.bz2
.....................
make rpm
install rpm
I have no rpm of the official version!
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Attachments:
Download 'rpmdrake.jpg' (77 KB)
Preview of image 'rpmdrake.jpg'
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Le 02/04/2016 17:25, LanuHum a écrit :
> I don't understand anything. :(
> hg clone https://bitbucket.org/LeForgeron/povray
> Yes?
Beware, there is two branches, "master" (default) and "Hg-povray".
Must select "Hg-povray":
1. hg clone https://bitbucket.org/LeForgeron/povray
2. hg update -R povray Hg-povray
I have no clue about making rpm.
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Le_Forgeron, I found old RPM of your version in my archives. It works! You
joked?
#declare Default_texture = texture{pigment {rgb 1}}
#include "data_Grid_dec.inc"
#declare Plane_ob = displace {
modulation { pigment {
agate
color_map {
[0 rgb 0.6]
[1 rgb 0.4]
}}}
original data_Grid_ob
texture{ Default_texture }
}
object {Plane_ob
matrix <4.410499, 0.000000, 0.000000, 0.000000, -0.000000, -4.410499,
0.000000, 4.410499, -0.000000, 0.000000, 0.000000, 0.000000>
}
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Attachments:
Download 'displace.jpg' (80 KB)
Preview of image 'displace.jpg'
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Le_Forgeron <jgr### [at] freefr> wrote:
> 2. hg update -R povray Hg-povray
>
Write about it here:
https://bitbucket.org/LeForgeron/povray/wiki/Hgpovray
Thanks! I will try.
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Le 02/04/2016 18:59, LanuHum a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
>
>> 2. hg update -R povray Hg-povray
>>
>
> Write about it here:
> https://bitbucket.org/LeForgeron/povray/wiki/Hgpovray
> Thanks! I will try.
>
Thanks for the point, documentation now updated (including plate_carree typo)
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