POV-Ray : Newsgroups : povray.binaries.images : Water: povray play with -1000 Server Time
5 May 2024 01:05:34 EDT (-0400)
  Water: povray play with -1000 (Message 31 to 40 of 40)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: LanuHum
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 07:00:00
Message: <web.56ffa51fc8daa117a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 4/2/2016 11:08 AM, Le_Forgeron wrote:
>
> > Yoda: Yes, run! Yes, a Jedi's strength flows from the Renderer. But beware of the
dark side.
> >       Mesh, Heightfield, Bicubic Patch; the dark side of the Force are they.
>
> LOL. ;-)
>
> --
>
> Regards
>      Stephen

In the Universe there is no good and evil, but we draw it.
Someone asked to add to Povray shape "human".
clipka responded and asked the parametric equation (formula) for "human".

LOL. ;-)


Post a reply to this message

From: Le Forgeron
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 08:07:29
Message: <56ffb601$1@news.povray.org>
Le 02/04/2016 12:41, LanuHum a écrit :
> What works what doesn't work? There is no time to check and complain. :)))))
> Because I receive similar outputs of the console
> 
> File '/tmp/Empty.pov' line 8: Parse Error: No matching } in 'texture',
>  undeclared identifier 'voronoi' found instead
> Fatal error in parser: Cannot parse input.
> Render failed

Please send me (email is ok) the complete /tmp/Empty.pov (and any other files) so that
I can try it too,
and maybe debug it.


Post a reply to this message

From: Stephen
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 08:14:07
Message: <56ffb78f$1@news.povray.org>
On 4/2/2016 11:56 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 4/2/2016 11:08 AM, Le_Forgeron wrote:
>>
>>> Yoda: Yes, run! Yes, a Jedi's strength flows from the Renderer. But beware of the
dark side.
>>>        Mesh, Heightfield, Bicubic Patch; the dark side of the Force are they.
>>
>> LOL. ;-)
>>
>> --
>>
>> Regards
>>       Stephen
>
> In the Universe there is no good and evil, but we draw it.

True but some things are less "not bad" than others. ;)

> Someone asked to add to Povray shape "human".
> clipka responded and asked the parametric equation (formula) for "human".
>
> LOL. ;-)
>

= (1M + 1W) * 2 * W(ine)


-- 

Regards
     Stephen


Post a reply to this message

From: LanuHum
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 09:50:00
Message: <web.56ffcdb2c8daa117a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
>
> = (1M + 1W) * 2 * W(ine)
>
>
> --
>
> Regards
>      Stephen

:)

clipka shall learn it to add shape "human"


Post a reply to this message

From: Le Forgeron
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 10:43:27
Message: <56ffda8f$1@news.povray.org>
Le 02/04/2016 14:07, Le_Forgeron a écrit :
> Le 02/04/2016 12:41, LanuHum a écrit :
>> What works what doesn't work? There is no time to check and complain. :)))))
>> Because I receive similar outputs of the console
>>
>> File '/tmp/Empty.pov' line 8: Parse Error: No matching } in 'texture',
>>  undeclared identifier 'voronoi' found instead
>> Fatal error in parser: Cannot parse input.
>> Render failed
> 
> Please send me (email is ok) the complete /tmp/Empty.pov (and any other files) so
that I can try it too,
> and maybe debug it.
> 
I received the Empty.pov and other files.

Worked fine, as long as using the binary for hgpovray code, and not just povray.

Of course, features described in discussion are not in the true povray.

----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:            1
Infinite Objects:          0
Light Sources:             1
Total:                     2
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.191 seconds)
              using 1 thread(s) with 0.191 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Antialiasing.........On  (Method 2, Threshold 0.100, Depth 3, Jitter Off,
 Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 518400 of 518400 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 960 x 540
----------------------------------------------------------------------------
Pixels:           527560   Samples:           10223   Smpls/Pxl: 0.02
Rays:             537783   Saved:                 0   Max Level: 1/3
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Mesh                             25879           25877     99.99
Bounding Box                    781406          233014     29.82
----------------------------------------------------------------------------
Shadow Ray Tests:             25877   Succeeded:                     0
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
  Photon Time:      No photons
  Radiosity Time:   No radiosity
  Trace Time:       0 hours  0 minutes  0 seconds (0.081 seconds)
              using 12 thread(s) with 0.683 CPU-seconds total
POV-Ray finished


Post a reply to this message

From: LanuHum
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 11:30:01
Message: <web.56ffe3fbc8daa117a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

> I received the Empty.pov and other files.
>
> Worked fine, as long as using the binary for hgpovray code, and not just povray.
>
> Of course, features described in discussion are not in the true povray.
>

I don't understand anything. :(
hg clone https://bitbucket.org/LeForgeron/povray
Yes?
rename povray povray-3.7.1.hg
make povray-3.7.1.hg.tar.bz2
make povray.spec

%define PKGRELEASE 3.7

Summary: The Persistence of Vision Raytracer
Name:  povray
Version: 3.7.1.hg
Release: %mkrel 1
Group:  Sciences/Computer science
License: POV-Ray
# http://www.povray.org/distribution-license.html
URL:  http://www.povray.org
Source:  povray-%{version}.tar.bz2
.....................

make rpm
install rpm

I have no rpm of the official version!


Post a reply to this message


Attachments:
Download 'rpmdrake.jpg' (77 KB)

Preview of image 'rpmdrake.jpg'
rpmdrake.jpg


 

From: Le Forgeron
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 12:40:21
Message: <56fff5f5@news.povray.org>
Le 02/04/2016 17:25, LanuHum a écrit :
> I don't understand anything. :(
> hg clone https://bitbucket.org/LeForgeron/povray
> Yes?

Beware, there is two branches, "master" (default) and "Hg-povray".

Must select "Hg-povray":
1. hg clone https://bitbucket.org/LeForgeron/povray
2. hg update -R povray Hg-povray

I have no clue about making rpm.


Post a reply to this message

From: LanuHum
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 12:50:00
Message: <web.56fff760c8daa117a3e03fe0@news.povray.org>
Le_Forgeron, I found old RPM of your version in my archives. It works! You
joked?

#declare Default_texture = texture{pigment {rgb 1}}

#include "data_Grid_dec.inc"

#declare Plane_ob = displace {
    modulation { pigment {
            agate
            color_map {
                [0 rgb 0.6]
                [1 rgb 0.4]
            }}}
    original data_Grid_ob
    texture{ Default_texture }
    }

object {Plane_ob
    matrix <4.410499, 0.000000, 0.000000,  0.000000, -0.000000, -4.410499,
0.000000, 4.410499, -0.000000,  0.000000, 0.000000, 0.000000>
    }


Post a reply to this message


Attachments:
Download 'displace.jpg' (80 KB)

Preview of image 'displace.jpg'
displace.jpg


 

From: LanuHum
Subject: Re: Water: povray play with -1000
Date: 2 Apr 2016 13:00:00
Message: <web.56fffa54c8daa117a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

> 2. hg update -R povray Hg-povray
>

Write about it here:
https://bitbucket.org/LeForgeron/povray/wiki/Hgpovray
Thanks! I will try.


Post a reply to this message

From: Le Forgeron
Subject: Re: Water: povray play with -1000
Date: 3 Apr 2016 11:59:41
Message: <57013ded$1@news.povray.org>
Le 02/04/2016 18:59, LanuHum a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
> 
>> 2. hg update -R povray Hg-povray
>>
> 
> Write about it here:
> https://bitbucket.org/LeForgeron/povray/wiki/Hgpovray
> Thanks! I will try.
> 

Thanks for the point, documentation now updated (including plate_carree typo)


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.