POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots Server Time
14 May 2024 01:27:30 EDT (-0400)
  BlendPov-alternative: screenshots (Message 49 to 58 of 58)  
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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 14:10:00
Message: <web.57cc6362a4dc7df27a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 04/09/2016 à 16:58, LanuHum a écrit :
> > Below I used hgpovray with tessellation bourke object previous scene.
> > At the top I again write object as blob.
> >
>
> A higher horizontal resolution might helps a bit (vertical one is ok)
> (increase the accuracy for the two horizontal vector)
>
> You might also enjoy some "precision" (such as "precision 16", number of extra
sample along a segment along which one
 vertex is in and the other is out)

Thanks!


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Nov 2016 14:35:01
Message: <web.5828bfc3a4dc7df27a3e03fe0@news.povray.org>
For those who do not know, is now officially release exporter render_povray also
supports a large number of primitives povray!
Mr also seeks for you!


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From: Paolo Gibellini
Subject: Re: BlendPov-alternative: screenshots
Date: 14 Nov 2016 03:41:22
Message: <582978b2$1@news.povray.org>
LanuHum wrote on 13/11/2016 20:32:
> For those who do not know, is now officially release exporter render_povray also
> supports a large number of primitives povray!
> Mr also seeks for you!
>
>
>

Wow, it could be useful!
Paolo


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 14 Nov 2016 15:25:00
Message: <web.582a1d7ba4dc7df27a3e03fe0@news.povray.org>
Uberpov. Glow:


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From: clipka
Subject: Re: BlendPov-alternative: screenshots
Date: 14 Nov 2016 16:51:55
Message: <582a31fb$1@news.povray.org>
Am 14.11.2016 um 21:24 schrieb LanuHum:
> Uberpov. Glow:

Another speedy guy.
I love you, folks!


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From: omniverse
Subject: Re: BlendPov-alternative: screenshots
Date: 14 Nov 2016 17:10:01
Message: <web.582a3607a4dc7df29c5d6c810@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 14.11.2016 um 21:24 schrieb LanuHum:
> > Uberpov. Glow:
very cool stuff, (early?) congrats to all those involved with these things.


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From: Thomas de Groot
Subject: Re: BlendPov-alternative: screenshots
Date: 15 Nov 2016 03:16:56
Message: <582ac478$1@news.povray.org>
On 14-11-2016 23:09, omniverse wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 14.11.2016 um 21:24 schrieb LanuHum:
>>> Uberpov. Glow:
> very cool stuff, (early?) congrats to all those involved with these things.
>

I second that! Well done all!

-- 
Thomas


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 15 Nov 2016 10:35:01
Message: <web.582b2af2a4dc7df27a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 14.11.2016 um 21:24 schrieb LanuHum:
> > Uberpov. Glow:
>
> Another speedy guy.
> I love you, folks!

Thanks!
This is only the beginning. Glow be included in the particle system: fireworks
and magical creatures.
:)


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From: clipka
Subject: Re: BlendPov-alternative: screenshots
Date: 15 Nov 2016 11:31:39
Message: <582b386b$1@news.povray.org>
Am 15.11.2016 um 16:34 schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 14.11.2016 um 21:24 schrieb LanuHum:
>>> Uberpov. Glow:
>>
>> Another speedy guy.
>> I love you, folks!
> 
> Thanks!
> This is only the beginning. Glow be included in the particle system: fireworks
> and magical creatures.
> :)

Sounds like an awesome fit!


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 15 Nov 2016 15:05:01
Message: <web.582b69d9a4dc7df27a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 15.11.2016 um 16:34 schrieb LanuHum:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 14.11.2016 um 21:24 schrieb LanuHum:
> >>> Uberpov. Glow:
> >>
> >> Another speedy guy.
> >> I love you, folks!
> >
> > Thanks!
> > This is only the beginning. Glow be included in the particle system: fireworks
> > and magical creatures.
> > :)
>
> Sounds like an awesome fit!

Glow is now available in particle system.
Render time one frame: 3 min.
I try to create an animation demo over the weekend.
It will boids particles.
How do boids particles in Blender can be seen here:
https://www.youtube.com/watch?v=rN8DzlgMt3M

My screenshot with boids:


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