From: Paolo Gibellini
Subject: Re: BlendPov-alternative: screenshots
Date: 14 Nov 2016 03:41:22
Message: <582978b2$1@news.povray.org>
LanuHum wrote on 13/11/2016 20:32:
> For those who do not know, is now officially release exporter render_povray also> supports a large number of primitives povray!> Mr also seeks for you!>>>
Wow, it could be useful!
Paolo
clipka <ano### [at] anonymousorg> wrote:
> Am 14.11.2016 um 21:24 schrieb LanuHum:> > Uberpov. Glow:
very cool stuff, (early?) congrats to all those involved with these things.
From: Thomas de Groot
Subject: Re: BlendPov-alternative: screenshots
Date: 15 Nov 2016 03:16:56
Message: <582ac478$1@news.povray.org>
On 14-11-2016 23:09, omniverse wrote:
> clipka <ano### [at] anonymousorg> wrote:>> Am 14.11.2016 um 21:24 schrieb LanuHum:>>> Uberpov. Glow:> very cool stuff, (early?) congrats to all those involved with these things.>
I second that! Well done all!
--
Thomas
clipka <ano### [at] anonymousorg> wrote:
> Am 14.11.2016 um 21:24 schrieb LanuHum:> > Uberpov. Glow:>> Another speedy guy.> I love you, folks!
Thanks!
This is only the beginning. Glow be included in the particle system: fireworks
and magical creatures.
:)
Am 15.11.2016 um 16:34 schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:>> Am 14.11.2016 um 21:24 schrieb LanuHum:>>> Uberpov. Glow:>>>> Another speedy guy.>> I love you, folks!> > Thanks!> This is only the beginning. Glow be included in the particle system: fireworks> and magical creatures.> :)
Sounds like an awesome fit!
clipka <ano### [at] anonymousorg> wrote:
> Am 15.11.2016 um 16:34 schrieb LanuHum:> > clipka <ano### [at] anonymousorg> wrote:> >> Am 14.11.2016 um 21:24 schrieb LanuHum:> >>> Uberpov. Glow:> >>> >> Another speedy guy.> >> I love you, folks!> >> > Thanks!> > This is only the beginning. Glow be included in the particle system: fireworks> > and magical creatures.> > :)>> Sounds like an awesome fit!
Glow is now available in particle system.
Render time one frame: 3 min.
I try to create an animation demo over the weekend.
It will boids particles.
How do boids particles in Blender can be seen here:
https://www.youtube.com/watch?v=rN8DzlgMt3M
My screenshot with boids: