POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots Server Time
28 May 2024 23:13:57 EDT (-0400)
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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 30 Mar 2016 15:00:01
Message: <web.56fc220da4dc7df27a3e03fe0@news.povray.org>
Uberpov:


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From: clipka
Subject: Re: BlendPov-alternative: screenshots
Date: 31 Mar 2016 08:27:17
Message: <56fd17a5$1@news.povray.org>
Am 30.03.2016 um 20:59 schrieb LanuHum:
> Uberpov:

Neat ;)


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Apr 2016 06:25:01
Message: <web.5700ef66a4dc7df27a3e03fe0@news.povray.org>
Hgpovray.
Work in progress.
Now are available: displace and smooth.


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Apr 2016 10:30:00
Message: <web.5701286aa4dc7df27a3e03fe0@news.povray.org>
Hgpovray:
All cameras are added.


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From: Le Forgeron
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Apr 2016 11:48:21
Message: <57013b45@news.povray.org>
Le 03/04/2016 16:27, LanuHum a écrit :
> Hgpovray:
> All cameras are added.
> 

Does your version have:
* fisheye_orthographic
* fisheye_equisolid_angle
* fisheye_stereographic
* stereo
* omni_directional_stereo


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 9 Apr 2016 11:05:01
Message: <web.57091894a4dc7df27a3e03fe0@news.povray.org>
I looked here
http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
and recalled Yoda with a dark side of force...

Only 32 bicubic_patches build 10 kilometers of the curved railroad.


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From: And
Subject: Re: BlendPov-alternative: screenshots
Date: 11 Apr 2016 02:05:00
Message: <web.570b3d96a4dc7df2ce8f7e600@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> I looked here
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
> and recalled Yoda with a dark side of force...
>
> Only 32 bicubic_patches build 10 kilometers of the curved railroad.

Looks nice.


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 11 Apr 2016 10:15:00
Message: <web.570bb0bba4dc7df27a3e03fe0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > I looked here
> > http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
> > and recalled Yoda with a dark side of force...
> >
> > Only 32 bicubic_patches build 10 kilometers of the curved railroad.
>
> Looks nice.

Thanks.
Here I bent a rail manually.
Now I learn to build parallel Bezier curves. (in 3-D)
It is necessary to automate process of a bend along a Bezier curve.


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From: And
Subject: Re: BlendPov-alternative: screenshots
Date: 12 Apr 2016 03:10:05
Message: <web.570c9bdaa4dc7df2ce8f7e600@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> > > I looked here
> > > http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
> > > and recalled Yoda with a dark side of force...
> > >
> > > Only 32 bicubic_patches build 10 kilometers of the curved railroad.
> >
> > Looks nice.
>
> Thanks.
> Here I bent a rail manually.
> Now I learn to build parallel Bezier curves. (in 3-D)
> It is necessary to automate process of a bend along a Bezier curve.

Parallel Bezier curve... sounds a challenge. I use Inkscape to do this operation
sometimes.(But only 2-D) Keep it up.


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 12 Apr 2016 09:15:00
Message: <web.570cf471a4dc7df27a3e03fe0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:

> Parallel Bezier curve... sounds a challenge. I use Inkscape to do this operation
> sometimes.(But only 2-D) Keep it up.

The problem is solved.
Inkscape won't help. Parallel curves shall have number of control points equal
to number of control points of the original (sample).
I will use only the Blender tools.
Yesterday I already built a parallel bezier curve(3D) in Blender, using Python
and formulas. :)))))))


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