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I start a new thread after the "subsurface experiment", as people seem to be
curious about my cloudscapes images.
Here is yet another one.
PS : I recall that I lost the code after a system crash. Shame on me. But I
still know the guidelines that lead to those results. I experimented quite a lot
for TerraPOV.
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On 3-2-2016 13:32, Bruno Cabasson wrote:
> I start a new thread after the "subsurface experiment", as people seem to be
> curious about my cloudscapes images.
>
> Here is yet another one.
>
> PS : I recall that I lost the code after a system crash. Shame on me. But I
> still know the guidelines that lead to those results. I experimented quite a lot
> for TerraPOV.
>
>
>
Image missing?
I still have your (unfinished) TerraPOV documentation on my PC. It may
be that it would need some update for v3.7?
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2016 13:32, Bruno Cabasson wrote:
> > I start a new thread after the "subsurface experiment", as people seem to be
> > curious about my cloudscapes images.
> >
> > Here is yet another one.
> >
> > PS : I recall that I lost the code after a system crash. Shame on me. But I
> > still know the guidelines that lead to those results. I experimented quite a lot
> > for TerraPOV.
> >
> >
> >
>
> Image missing?
>
> I still have your (unfinished) TerraPOV documentation on my PC. It may
> be that it would need some update for v3.7?
>
> --
> Thomas
Yes, image missing. It seems I have problems today sending images. Here it is.
Post a reply to this message
Attachments:
Download 'sc9.png' (191 KB)
Preview of image 'sc9.png'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2016 13:32, Bruno Cabasson wrote:
> > I start a new thread after the "subsurface experiment", as people seem to be
> > curious about my cloudscapes images.
> >
> > Here is yet another one.
> >
> > PS : I recall that I lost the code after a system crash. Shame on me. But I
> > still know the guidelines that lead to those results. I experimented quite a lot
> > for TerraPOV.
> >
> >
> >
>
> Image missing?
>
> I still have your (unfinished) TerraPOV documentation on my PC. It may
> be that it would need some update for v3.7?
>
> --
> Thomas
More than this. TerraPOV is in a embryonic and experimental state. It needs a
complete R&D, and a complete rework. I do not dare revive the project.
Soooooooooo much to do. But I also remember it was sooooooo exciting.
B.
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On 2/3/2016 8:26 AM, Bruno Cabasson wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 3-2-2016 13:32, Bruno Cabasson wrote:
>>> I start a new thread after the "subsurface experiment", as people seem to be
>>> curious about my cloudscapes images.
>>>
>>> Here is yet another one.
>>>
>>> PS : I recall that I lost the code after a system crash. Shame on me. But I
>>> still know the guidelines that lead to those results. I experimented quite a lot
>>> for TerraPOV.
>>>
>>>
>>>
>>
>> Image missing?
>>
>> I still have your (unfinished) TerraPOV documentation on my PC. It may
>> be that it would need some update for v3.7?
>>
>> --
>> Thomas
>
> Yes, image missing. It seems I have problems today sending images. Here it is.
>
How long did the image take to render? What kind of CPU do you have?
Those clouds are impressive!
Mike
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Mike Horvath <mik### [at] gmailcom> wrote:
> On 2/3/2016 8:26 AM, Bruno Cabasson wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> On 3-2-2016 13:32, Bruno Cabasson wrote:
> >>> I start a new thread after the "subsurface experiment", as people seem to be
> >>> curious about my cloudscapes images.
> >>>
> >>> Here is yet another one.
> >>>
> >>> PS : I recall that I lost the code after a system crash. Shame on me. But I
> >>> still know the guidelines that lead to those results. I experimented quite a lot
> >>> for TerraPOV.
> >>>
> >>>
> >>>
> >>
> >> Image missing?
> >>
> >> I still have your (unfinished) TerraPOV documentation on my PC. It may
> >> be that it would need some update for v3.7?
> >>
> >> --
> >> Thomas
> >
> > Yes, image missing. It seems I have problems today sending images. Here it is.
> >
>
> How long did the image take to render? What kind of CPU do you have?
>
> Those clouds are impressive!
>
> Mike
Well. It is years ago. I had a single-core Athlon 3000 @ 2Ghz.... So far I can
remember, those cloudscapes took about 1 hour at that resolution. But I cannot
be sure. So many sleepless nights ! Today, it would be another story.
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"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> > On 2/3/2016 8:26 AM, Bruno Cabasson wrote:
> > > Thomas de Groot <tho### [at] degrootorg> wrote:
> > >> On 3-2-2016 13:32, Bruno Cabasson wrote:
> > >>> I start a new thread after the "subsurface experiment", as people seem to be
> > >>> curious about my cloudscapes images.
> > >>>
> > >>> Here is yet another one.
> > >>>
> > >>> PS : I recall that I lost the code after a system crash. Shame on me. But I
> > >>> still know the guidelines that lead to those results. I experimented quite a
lot
> > >>> for TerraPOV.
> > >>>
> > >>>
> > >>>
> > >>
> > >> Image missing?
> > >>
> > >> I still have your (unfinished) TerraPOV documentation on my PC. It may
> > >> be that it would need some update for v3.7?
> > >>
> > >> --
> > >> Thomas
> > >
> > > Yes, image missing. It seems I have problems today sending images. Here it is.
> > >
> >
> > How long did the image take to render? What kind of CPU do you have?
> >
> > Those clouds are impressive!
> >
> > Mike
>
> Well. It is years ago. I had a single-core Athlon 3000 @ 2Ghz.... So far I can
> remember, those cloudscapes took about 1 hour at that resolution. But I cannot
> be sure. So many sleepless nights ! Today, it would be another story.
I must confess that an appropriate built-in density function for clouds would be
superkalifragilisticexpialedociously welcome.
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Looks nice. Reminds me for the Star Wars planet "Tatooine".
The color change of the distant clouds is awesome!
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/signed
Maybe, some density could do wonders in many more existing functions of
POV-Ray, just thinking...
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Know what? Promote it within the appropriate newsgroups, and on the
POV-Ray group in Facebook. You might soon get the team to do this.
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