POV-Ray : Newsgroups : povray.binaries.images : some metal materials Server Time
17 Apr 2024 20:17:03 EDT (-0400)
  some metal materials (Message 1 to 8 of 8)  
From: Norbert Kern
Subject: some metal materials
Date: 9 Jan 2016 11:30:01
Message: <web.569134bed4c0a323b221960d0@news.povray.org>
Hi,

Some years before I've read some critics about Povray not being able to render
many materials in a realistic manner.
Some commented "whatever I see, everything looks like plastic" - e.g.
http://blenderartists.org/forum/showthread.php?24365-What-is-special-about-PovRay).

I looked at many images generated with povray (IRTC, newsgroups etc.), and yes,
many images proved this prejudice true.
But there were also exceptions from povers like Lightbeam, Jaime Vives Piqueres,
Sean Day, Samuel T. Benge, Tek, Zeger Knaepen and others.

My materials project started with this in mind and is nearing now the end (ca.
2000 collected materials).
Here I want to show some results regarding four different metals.

Source will be uploaded to binaries.scene-files.


Norbert Kern


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proudly stolen.jpg


 

From: Mike Horvath
Subject: Re: some metal materials
Date: 9 Jan 2016 18:26:35
Message: <5691972b$1@news.povray.org>
On 1/9/2016 11:26 AM, Norbert Kern wrote:
> Hi,
>
> Some years before I've read some critics about Povray not being able to render
> many materials in a realistic manner.
> Some commented "whatever I see, everything looks like plastic" - e.g.
> http://blenderartists.org/forum/showthread.php?24365-What-is-special-about-PovRay).
>
> I looked at many images generated with povray (IRTC, newsgroups etc.), and yes,
> many images proved this prejudice true.
> But there were also exceptions from povers like Lightbeam, Jaime Vives Piqueres,
> Sean Day, Samuel T. Benge, Tek, Zeger Knaepen and others.
>
> My materials project started with this in mind and is nearing now the end (ca.
> 2000 collected materials).
> Here I want to show some results regarding four different metals.
>
> Source will be uploaded to binaries.scene-files.
>
>
> Norbert Kern
>

Wow, great use of normals! I didn't notice they weren't isosurfaces 
until a few minutes.


Mike


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From: clipka
Subject: Re: some metal materials
Date: 9 Jan 2016 19:00:23
Message: <56919f17@news.povray.org>
Am 10.01.2016 um 00:26 schrieb Mike Horvath:

> Wow, great use of normals! I didn't notice they weren't isosurfaces
> until a few minutes.

NOW that you mentioned it is the first time I even /thought/ about the
possibility that the rust defects might just be texture effects.


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From: Paolo Gibellini
Subject: Re: some metal materials
Date: 11 Jan 2016 05:22:22
Message: <5693825e$1@news.povray.org>
Norbert Kern wrote on 09/01/2016 17.26:
> Hi,
>
> Some years before I've read some critics about Povray not being able to render
> many materials in a realistic manner.
> Some commented "whatever I see, everything looks like plastic" - e.g.
> http://blenderartists.org/forum/showthread.php?24365-What-is-special-about-PovRay).
>
> I looked at many images generated with povray (IRTC, newsgroups etc.), and yes,
> many images proved this prejudice true.
> But there were also exceptions from povers like Lightbeam, Jaime Vives Piqueres,
> Sean Day, Samuel T. Benge, Tek, Zeger Knaepen and others.
>
> My materials project started with this in mind and is nearing now the end (ca.
> 2000 collected materials).
> Here I want to show some results regarding four different metals.
>
> Source will be uploaded to binaries.scene-files.
>
>
> Norbert Kern
>
Very nice textures and somehow extreme.
Paolo


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From: Norbert Kern
Subject: Re: some metal materials
Date: 13 Jan 2016 15:25:01
Message: <web.5696b18045ebf73cfbc5a6a80@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

> Wow, great use of normals! I didn't notice they weren't isosurfaces
> until a few minutes.
>
>
> Mike

Yeah, the normals do a good job for the sphere and the left superellipsoide.

Normally only small parts of a (technical) structure show rust or other defects.
So imho you don't need isosurfaces all the time, since normals render much
faster.


Norbert


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From: Norbert Kern
Subject: Re: some metal materials
Date: 13 Jan 2016 18:30:01
Message: <web.5696dd9c45ebf73cfbc5a6a80@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> NOW that you mentioned it is the first time I even /thought/ about the
> possibility that the rust defects might just be texture effects.


Sometimes normals are great and even seem to simulate shadows, sometimes not...
At several occasions I recognized how a accuracy value as low as 0.001 helped to
enhance realism.

But if the left rust texture looks fine, its mostly due to Tek's pores code.
The image below shows it's great versatility - code was used together with
different color_maps as well as a pigment and via pigment_pattern as a normal.


Norbert


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From: Norbert Kern
Subject: Re: some metal materials
Date: 13 Jan 2016 18:45:01
Message: <web.5696e08e45ebf73cfbc5a6a80@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:

> Very nice textures and somehow extreme.
> Paolo


Thank you, Paolo!

You are right, these materials are a bit extreme. It's because good metal
textures are really easy - a diffuse value near zero together with high
non-variable reflectivity in combination with hdr-lighting - ready!.

So the normals make the difference...

Norbert


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From: Lightbeam
Subject: Re: some metal materials
Date: 28 Apr 2016 09:15:00
Message: <web.57220c9c45ebf73c16e47aed0@news.povray.org>
Good work, the sphere remind me one of my old images...

http://news.povray.org/povray.binaries.images/thread/%3C4013fcf5@news.povray.org%3E

And thank you, it's nice to have been named in your original post , I 'm
flattered :-)


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