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The factory's dimension is referred by a blueprint on the internet. And I tried
to make this.
How about it?
Post a reply to this message
Attachments:
Download 'camera_scene_1 4_4 58m51s.png' (360 KB)
Preview of image 'camera_scene_1 4_4 58m51s.png'
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On 8-4-2015 5:06, And wrote:
> The factory's dimension is referred by a blueprint on the internet. And I tried
> to make this.
>
> How about it?
>
Now comes the real work: textures, machines, people... :-)
--
Thomas
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Am 08.04.2015 um 05:06 schrieb And:
> The factory's dimension is referred by a blueprint on the internet. And I tried
> to make this.
>
> How about it?
As Thomas said, it needs a bit of machinery ;)
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-4-2015 5:06, And wrote:
> > The factory's dimension is referred by a blueprint on the internet. And I tried
> > to make this.
> >
> > How about it?
> >
> Now comes the real work: textures, machines, people... :-)
>
> --
> Thomas
Wow, that sounds great! Thank you.
And it could take me a lot of time.
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Uh,... I found it is too a lot of work for me.
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On 9-4-2015 8:42, And wrote:
> Uh,... I found it is too a lot of work for me.
>
>
That's the challenge!
My own work-flow is like this: first I build the (rough) outlines of my
scenes, often with place-holders to get an idea of the whole
composition, then I start gradually to fill in, often starting with
messing around with textures, fine-tuning scene details,
adding/deleting/replacing/moving objects, often /ad nauseam/ until I am
satisfied or close to, or discouraged even.
Overall, it is a gradual process which asks for a bit of patience and -
not in the last place - time.
--
Thomas
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-4-2015 8:42, And wrote:
> > Uh,... I found it is too a lot of work for me.
> >
> >
> That's the challenge!
>
> My own work-flow is like this: first I build the (rough) outlines of my
> scenes, often with place-holders to get an idea of the whole
> composition, then I start gradually to fill in, often starting with
> messing around with textures, fine-tuning scene details,
> adding/deleting/replacing/moving objects, often /ad nauseam/ until I am
> satisfied or close to, or discouraged even.
>
> Overall, it is a gradual process which asks for a bit of patience and -
> not in the last place - time.
>
> --
> Thomas
Thank you very much.
Post a reply to this message
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