POV-Ray : Newsgroups : povray.binaries.images : Bordered Characters Server Time: 19 Aug 2019 15:10:23 GMT
  Bordered Characters (Message 1 to 10 of 14)  
Goto Latest 10 Messages Next 4 Messages >>>
From: Dave Blandston
Subject: Bordered Characters
Date: 21 Feb 2015 02:30:00
Message: <web.54e7eca4fdaac7ff954814c00@news.povray.org>
Hi there,

Since I started using POV-Ray quite some time ago I always wanted to use more
interesting fonts. I was very excited when support was added for True Type fonts
but I still wanted to be able to add borders and bevels to the fonts. Therefore
I have made a simple Arial font that has borders. If I had planned ahead better
I see now that I could have added the ability to make various types of bevels as
well. Maybe I'll re-do the characters someday with that capability. For now,
though, there are still many interesting variations that can be made with the
bordered characters. I will post some example pictures below. If anyone is
interested I will post the source code as well.

The picture attached to this post is a bumper sticker design. The background and
characters required separate lighting so the characters were set to "no_image"
while the background was rendered, then the characters were rendered with a
transparent background.


Post a reply to this message


Attachments:
Download 'zombieinvasion.jpg' (129 KB)

Preview of image 'zombieinvasion.jpg'
zombieinvasion.jpg


 

From: Mike Horvath
Subject: Re: Bordered Characters
Date: 21 Feb 2015 02:34:15
Message: <54e7eea7$1@news.povray.org>
On 2/20/2015 9:25 PM, Dave Blandston wrote:
> Hi there,
>
> Since I started using POV-Ray quite some time ago I always wanted to use more
> interesting fonts. I was very excited when support was added for True Type fonts
> but I still wanted to be able to add borders and bevels to the fonts. Therefore
> I have made a simple Arial font that has borders. If I had planned ahead better
> I see now that I could have added the ability to make various types of bevels as
> well. Maybe I'll re-do the characters someday with that capability. For now,
> though, there are still many interesting variations that can be made with the
> bordered characters. I will post some example pictures below. If anyone is
> interested I will post the source code as well.
>
> The picture attached to this post is a bumper sticker design. The background and
> characters required separate lighting so the characters were set to "no_image"
> while the background was rendered, then the characters were rendered with a
> transparent background.
>


I wish POVray fully supported fonts and 2D vector formats like SVG. That 
would be a lot of work though.


Post a reply to this message

From: Dave Blandston
Subject: Re: Bordered Characters
Date: 21 Feb 2015 02:35:00
Message: <web.54e7ee12b2924fb1954814c00@news.povray.org>
This is a sample of the entire character set.


Post a reply to this message


Attachments:
Download 'sample_characterset_.jpg' (168 KB)

Preview of image 'sample_characterset_.jpg'
sample_characterset_.jpg


 

From: Dave Blandston
Subject: Re: Bordered Characters
Date: 21 Feb 2015 02:35:01
Message: <web.54e7ee82b2924fb1954814c00@news.povray.org>
Some examples of how the bordered characters can be styled...


Post a reply to this message


Attachments:
Download 'sample_styles_.jpg' (95 KB)

Preview of image 'sample_styles_.jpg'
sample_styles_.jpg


 

From: Dave Blandston
Subject: Re: Bordered Characters
Date: 21 Feb 2015 02:40:01
Message: <web.54e7eed5b2924fb1954814c00@news.povray.org>
I wrote some macros to help use the characters...


Post a reply to this message


Attachments:
Download 'sample_capabilities_.jpg' (171 KB)

Preview of image 'sample_capabilities_.jpg'
sample_capabilities_.jpg


 

From: James Holsenback
Subject: Re: Bordered Characters
Date: 21 Feb 2015 03:58:39
Message: <54e8026f$1@news.povray.org>
On 02/20/2015 09:35 PM, Dave Blandston wrote:
> I wrote some macros to help use the characters...
>
VERY nice ... planning on posting the macros?


Post a reply to this message

From: Mike Horvath
Subject: Re: Bordered Characters
Date: 21 Feb 2015 04:06:21
Message: <54e8043d$1@news.povray.org>
On 2/20/2015 10:58 PM, James Holsenback wrote:
> On 02/20/2015 09:35 PM, Dave Blandston wrote:
>> I wrote some macros to help use the characters...
>>
> VERY nice ... planning on posting the macros?

Maybe in the object collection?

http://lib.povray.org/searchcollection/index2.php


Post a reply to this message

From: Dave Blandston
Subject: Re: Bordered Characters
Date: 21 Feb 2015 04:40:01
Message: <web.54e80b66b2924fb1954814c00@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 2/20/2015 10:58 PM, James Holsenback wrote:
> > On 02/20/2015 09:35 PM, Dave Blandston wrote:
> >> I wrote some macros to help use the characters...
> >>
> > VERY nice ... planning on posting the macros?
>
> Maybe in the object collection?
>
> http://lib.povray.org/searchcollection/index2.php

The source code is posted in the scene-files thread. I was a little hesitant to
post it because it still needs improvement but I think (and hope) it's usable.


Post a reply to this message

From: Le Forgeron
Subject: Re: Bordered Characters
Date: 21 Feb 2015 10:11:28
Message: <54e859d0$1@news.povray.org>
Le 21/02/2015 03:34, Mike Horvath a écrit :

> 
> I wish POVray fully supported fonts and 2D vector formats like SVG. That
> would be a lot of work though.

Fonts : you have truetype, what do you need more ?

SVG: For having written by hand a SVG at work (small chart for disk
usage from php) it's just painful to write so I would not expect it
inline the SDL (but as a reference to a file, it's possible), and given
the xml nature, a complete xml parser would be needed. Xerces is a
possibility, yet it does not provide the interpretation part. What would
you do with such SVG ?


Post a reply to this message

From: Mike Horvath
Subject: Re: Bordered Characters
Date: 21 Feb 2015 11:05:02
Message: <54e8665e$1@news.povray.org>
On 2/21/2015 5:11 AM, Le_Forgeron wrote:
> Le 21/02/2015 03:34, Mike Horvath a écrit :
>
>>
>> I wish POVray fully supported fonts and 2D vector formats like SVG. That
>> would be a lot of work though.
>
> Fonts : you have truetype, what do you need more ?
>

Stroke and fill, underline, superscript, subscript off the top of my head.



> SVG: For having written by hand a SVG at work (small chart for disk
> usage from php) it's just painful to write so I would not expect it
> inline the SDL (but as a reference to a file, it's possible), and given
> the xml nature, a complete xml parser would be needed. Xerces is a
> possibility, yet it does not provide the interpretation part. What would
> you do with such SVG ?
>

I create designs and illustrations in GeoGebra, and it would be cool to 
be able to import them as extruded shapes, like fonts.


Post a reply to this message

Goto Latest 10 Messages Next 4 Messages >>>

Copyright 2003-2008 Persistence of Vision Raytracer Pty. Ltd.