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Hi,
This is the final version of this image, I feel like I could go on adding
details to this scene for a while longer but I am getting near the memory limit
on my PC and the tc-rtc deadline is nearly here..
Sean
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Attachments:
Download 'treepassage.png' (2623 KB)
Preview of image 'treepassage.png'
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To pre-empt Norbert ;-) the source is in p.b.sf
Sean
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On 12/08/2014 03:09 PM, s.day wrote:
> Hi,
>
> This is the final version of this image, I feel like I could go on adding
> details to this scene for a while longer but I am getting near the memory limit
> on my PC and the tc-rtc deadline is nearly here..
>
> Sean
>
Bravo!
Bill P.
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"s.day" <s.d### [at] uelacuk> wrote:
> Hi,
>
> This is the final version of this image, I feel like I could go on adding
> details to this scene for a while longer but I am getting near the memory limit
> on my PC and the tc-rtc deadline is nearly here..
>
> Sean
Looks great! And all SDL too. Impressive.
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William F Pokorny <ano### [at] anonymousorg> wrote:
>
> Bravo!
>
> Bill P.
Thanks Bill,
I did not get many of the suggestions I was given into the scene (would like to
have added a few more but time/memory were against me). However, if you look
carefully there are a few dandelion seeds flying by as was one of your
suggestions. There are actually 5 which I could see fine without the grass
switched on, when I ran the final render they largely disappeared into the
background. I can only see 1 clearly (as it was the closest to the camera which
makes it look too big to be realistic) and as I know roughly where they are I
can spot 3 of the others but the fourth even I cannot find.
Consider it a where's wally kind of challenge ;-)
Sean
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"jhu" <nomail@nomail> wrote:
>
> Looks great! And all SDL too. Impressive.
Thanks, all SDL yes, the tree bark texture uses a couple of image maps and a
layer of procedural texture over the top, other than that one all the textures
are procedural as well.
I am not against modellers/image maps I just really like the fact that (almost)
an entire scene can be generated with a text file. It is the thing that
fascinated me the most about POV when I first discovered it.
Not sure this will be enough to beat your kitchen image though that is a great
scene.
Sean
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What can I say? This is one of the best - if not the best -
POV-generated images I have seen in years. Congratulations! You have
really surpassed yourself even. The secret passage inside the tree is
neat. Well, /everything/ is neat :-)
This is going to be a new reference landmark for me.
Thomas
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On 9-12-2014 7:21, s.day wrote:
> I did not get many of the suggestions I was given into the scene (would like to
> have added a few more but time/memory were against me). However, if you look
> carefully there are a few dandelion seeds flying by as was one of your
> suggestions. There are actually 5 which I could see fine without the grass
> switched on, when I ran the final render they largely disappeared into the
> background. I can only see 1 clearly (as it was the closest to the camera which
> makes it look too big to be realistic) and as I know roughly where they are I
> can spot 3 of the others but the fourth even I cannot find.
>
> Consider it a where's wally kind of challenge ;-)
I can see three with any certainty. Maybe one other...
Thomas
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> Hi,
>
> This is the final version of this image, I feel like I could go on adding
> details to this scene for a while longer but I am getting near the memory limit
> on my PC and the tc-rtc deadline is nearly here..
Amazing - and all SDL too. Should be in the HoF.
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"s.day" <s.d### [at] uelacuk> wrote:
> Hi,
>
> This is the final version of this image, I feel like I could go on adding
> details to this scene for a while longer but I am getting near the memory limit
> on my PC and the tc-rtc deadline is nearly here..
>
> Sean
Very well done indeed. If I can meet the deadline - the countdown clock is not
very precise this time - I will enter a second sandy pool surrounded by grass,
but I will never meet your accuracy in details. I hope you allow me to use your
moss at my lady.
Best regards,
Michael
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