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From: LanuHum
Subject: WIP: We check the union Blender - Povray
Date: 8 Nov 2014 08:00:01
Message: <web.545e137518b3c4b1113a021b0@news.povray.org>
Hi!
I want to check the exporter in work.
Scene and all for it will be created only in Blender!
also we create images (pigment, normal and so on) only in Blender!
I will begin with these curtains.


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From: William F Pokorny
Subject: Re: WIP: We check the union Blender - Povray
Date: 8 Nov 2014 08:54:49
Message: <545e20a9$1@news.povray.org>
On 11/08/2014 07:58 AM, LanuHum wrote:
> Hi!
> I want to check the exporter in work.
> Scene and all for it will be created only in Blender!
> also we create images (pigment, normal and so on) only in Blender!
> I will begin with these curtains.
>
Neat! I really like the pattern.
Bill P.


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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 8 Nov 2014 10:17:57
Message: <545e3425$1@news.povray.org>
Looking forward to this. Is the curtain an image_map (with 
transparencies) on a surface, or is it a complex mesh? I guess the first 
but something makes me think maybe the second.

Thomas


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 8 Nov 2014 10:50:01
Message: <web.545e3b2eb92297fd113a021b0@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 11/08/2014 07:58 AM, LanuHum wrote:
> > Hi!
> > I want to check the exporter in work.
> > Scene and all for it will be created only in Blender!
> > also we create images (pigment, normal and so on) only in Blender!
> > I will begin with these curtains.
> >
> Neat! I really like the pattern.
> Bill P.

Thanks!


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 8 Nov 2014 11:45:01
Message: <web.545e4767b92297fd113a021b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Looking forward to this. Is the curtain an image_map (with
> transparencies) on a surface, or is it a complex mesh? I guess the first
> but something makes me think maybe the second.
>
> Thomas

First. Create mesh, than render wire in Blender internal render and use of
result for a image_pattern
But for cloth it is difficult to use this mesh. It is impossible to bend
correctly
If to make it mesh, 100 000 000 triangles or more will be required


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 26 May 2015 13:30:01
Message: <web.5564acf1b92297fd7a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > Looking forward to this. Is the curtain an image_map (with
> > transparencies) on a surface, or is it a complex mesh? I guess the first
> > but something makes me think maybe the second.
> >
> > Thomas
>

No image_map.
151135 cylinders
:)


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 26 May 2015 13:40:01
Message: <web.5564ae84b92297fd7a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> > > Looking forward to this. Is the curtain an image_map (with
> > > transparencies) on a surface, or is it a complex mesh? I guess the first
> > > but something makes me think maybe the second.
> > >
> > > Thomas
> >
>
> No image_map.
> 151135 cylinders
> :)

Source  (For public use):


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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 27 May 2015 03:02:49
Message: <55656c19$1@news.povray.org>
On 26-5-2015 19:27, LanuHum wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Looking forward to this. Is the curtain an image_map (with
>>> transparencies) on a surface, or is it a complex mesh? I guess the first
>>> but something makes me think maybe the second.
>>>
>>> Thomas
>>
>
> No image_map.
> 151135 cylinders
> :)
>
Ooh! Very nice indeed.

-- 
Thomas


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 27 May 2015 13:15:01
Message: <web.5565fb7db92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> Ooh! Very nice indeed.
>
> --
> Thomas

render time - 20 sec on i3
If it to present as mesh, 1 812 864 triangle and very long render turns out


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From: Mr
Subject: Re: WIP: We check the union Blender - Povray
Date: 29 May 2015 03:55:00
Message: <web.55681a72b92297fd16086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> > Ooh! Very nice indeed.
> >
> > --
> > Thomas
>
> render time - 20 sec on i3
> If it to present as mesh, 1 812 864 triangle and very long render turns out

cool looking pattern!


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