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From: Thomas de Groot
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 29 Oct 2014 11:51:03
Message: <54510ce7$1@news.povray.org>
On 29-10-2014 16:21, Bald Eagle wrote:

>> - Detail. Could you give the painting of the lady with the flowers some
>> painterly aspect? It looks too much like a photograph to me but that
>> might be the effect of the distance. Impressionism would be the way to
>> go for the time period and the subject matter.
>
> Good instinct - I felt it far too "clean" as well - and I like the simu-paint
> idea.  I'll have to go back and look over that recent thread.

You can do that also in GIMP quite easily.

>
> Lesson learned: missing or flat-out wrong parentheses and curly braces are
> annoying.  MISPLACED curly braces that allow the scene to render but don't give
> you what you want can make you question your eyesight and sanity.

Yes, that is nasty indeed.

Thomas


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From: Cousin Ricky
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 29 Oct 2014 14:20:00
Message: <web.54512f56cbb3d815192ae5f10@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Lesson learned: missing or flat-out wrong parentheses and curly braces are
> annoying.  MISPLACED curly braces that allow the scene to render but don't give
> you what you want can make you question your eyesight and sanity.

Word.


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From: Stephen
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 29 Oct 2014 18:57:16
Message: <545170cc$1@news.povray.org>
On 28/10/2014 15:20, Bald Eagle wrote:
> Current state of the WIP:
>


Thanks for sharing this WIP. This version is expanding and fulfilling 
your initial post. It is a joy to watch.
And I have noticed that people who do what you are doing get better 
images in the end.

I disagree with all the comments about the "hidden" passage. I think 
that you have got it just right. It is magical, you know. And doesn't 
need to be realistic.

But I think the carpet should be scaled a bit wider and the floorboards 
changed a bit. They look like laminate. If you look at the floorboards 
in Warp's Tips http://warp.povusers.org/povtips/ you will see what I mean.

Anyway, great work so far. :-)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 29 Oct 2014 23:00:00
Message: <web.5451a97dcbb3d8155e7df57c0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> And I have noticed that people who do what you are doing....

Rough layout and then piecewise elaboration and improvement?

> I disagree with all the comments about the "hidden" passage. I think
> that you have got it just right. It is magical, you know. And doesn't
> need to be realistic.
>
> But I think the carpet should be scaled a bit wider

I have sort of wondered exactly how this was supposed to work:

The whole of the centre of the floor had disappeared into the wall opposite to
the fireplace, and the rough steps led down into a kind of passage that ran in
the direction of the unfinished house.  "This is the entrance," said Jennings,
"it works from a concealed button on the wall.  Electricity is used.  You see
why the sides of the floor are left bare; the carpet has quite disappeared.

Trying to translate this gadget from the book into something visual, I recall a
quote from someone working on the movie Jacob's Ladder speaking to the author -
"Just tell me one thing: How may carpenters do I need to build "the void"?

>and the floorboards
> changed a bit. They look like laminate. If you look at the floorboards
> in Warp's Tips http://warp.povusers.org/povtips/ you will see what I mean.

I started out by copy-pasting his code - I think perhaps it's the scale of the
texturing, the distance of the camera from the floor, or the smoothness of the
floorboards that may give rise to that effect.  I've got a few things that I'm
modifying in the floor code, so I think that will incrementally improve as I
work through all the facets to weed out all of the glitches and artefacts, and
polish things up.

> Anyway, great work so far. :-)

Thanks very much, Stephen - a lot of the things I've played with in the past
have been a bit simplistic, and I've often looked at the work of the Masters
here and wondered how I would ever do anything like THAT, so it means a lot to
hear that I'm catching on.

So here I am, 1900 lines, a dozen include files, and a WIP directory with over
500 files and >150MB of sample images, etc....   and maybe a little carpal
tunnel inflammation  ;)


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From: Stephen
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 30 Oct 2014 05:12:41
Message: <54520109@news.povray.org>
On 30/10/2014 02:59, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> And I have noticed that people who do what you are doing....
>
> Rough layout and then piecewise elaboration and improvement?
>

That too but I really meant exposing your early WIPs to public scrutiny 
and criticism.
One advantage, other than the practical help. Is that as we see the 
piece develop, we become involved and have a greater appreciation of it. 
Which translates into a higher score.


>> I disagree with all the comments about the "hidden" passage. I think
>> that you have got it just right. It is magical, you know. And doesn't
>> need to be realistic.
>>
>> But I think the carpet should be scaled a bit wider
>
> I have sort of wondered exactly how this was supposed to work:
>
> The whole of the centre of the floor had disappeared into the wall opposite to
> the fireplace, and the rough steps led down into a kind of passage that ran in
> the direction of the unfinished house.  "This is the entrance," said Jennings,
> "it works from a concealed button on the wall.  Electricity is used.  You see
> why the sides of the floor are left bare; the carpet has quite disappeared.
>
> Trying to translate this gadget from the book into something visual, I recall a
> quote from someone working on the movie Jacob's Ladder speaking to the author -
> "Just tell me one thing: How may carpenters do I need to build "the void"?
>
The answer is, if you believe your bible, One and his dad. ;-)
One thing I have noticed is that Povs cameras do not match the "mind's 
eye" camera. Sometimes what authors write cannot be realised in reality. 
So you can only show what you think works.



> I started out by copy-pasting his code - I think perhaps it's the scale of the
> texturing, the distance of the camera from the floor, or the smoothness of the
> floorboards that may give rise to that effect.  I've got a few things that I'm
> modifying in the floor code, so I think that will incrementally improve as I
> work through all the facets to weed out all of the glitches and artefacts, and
> polish things up.
>

I just mentioned it to add to your list. :-)

>> Anyway, great work so far. :-)
>
> Thanks very much, Stephen - a lot of the things I've played with in the past
> have been a bit simplistic, and I've often looked at the work of the Masters
> here and wondered how I would ever do anything like THAT, so it means a lot to
> hear that I'm catching on.
>

You are and at a fast pace too.

> So here I am, 1900 lines, a dozen include files, and a WIP directory with over
> 500 files and >150MB of sample images, etc....   and maybe a little carpal
> tunnel inflammation  ;)
>

The way of the world. :-)
Recently I transferred all of my PovRay and Poser files from an old 
machine to a new one. It took all night via WiFi. Now I have to do it 
again to a desktop machine.
BTW Did you know that it is possible to type with your elbows?
Another non-standard typing method I have come across is typing with 
your thumb and first two or three fingers pressed together for strength. 
I noticed this when I worked for a newspaper. The "ex-hot metal" 
compositors typed like that.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 30 Oct 2014 08:15:00
Message: <54522bc4$1@news.povray.org>
On 30-10-2014 10:12, Stephen wrote:
> On 30/10/2014 02:59, Bald Eagle wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>
>>> And I have noticed that people who do what you are doing....
>>
>> Rough layout and then piecewise elaboration and improvement?
>>
>
> That too but I really meant exposing your early WIPs to public scrutiny
> and criticism.
> One advantage, other than the practical help. Is that as we see the
> piece develop, we become involved and have a greater appreciation of it.
> Which translates into a higher score.

...and not to forget, you get stimulated to pay attention to details 
that you may have missed otherwise but which turn out to be quite 
essential in the end.


>> So here I am, 1900 lines, a dozen include files, and a WIP directory
>> with over
>> 500 files and >150MB of sample images, etc....   and maybe a little
>> carpal
>> tunnel inflammation  ;)
>>
>
> The way of the world. :-)
> Recently I transferred all of my PovRay and Poser files from an old
> machine to a new one. It took all night via WiFi. Now I have to do it
> again to a desktop machine.
> BTW Did you know that it is possible to type with your elbows?
> Another non-standard typing method I have come across is typing with
> your thumb and first two or three fingers pressed together for strength.
> I noticed this when I worked for a newspaper. The "ex-hot metal"
> compositors typed like that.
>
Lol! I didn't know that! It reminds me of carillon playing: with fists. 
I have a cousin-in-law who is a professional player and he sometimes 
uses his elbows too :-) Never tried it myself on a keyboard though ;-)

Thomas


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From: Bald Eagle
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 30 Oct 2014 11:30:00
Message: <web.5452596acbb3d8155e7df57c0@news.povray.org>
I'm having trouble with getting anything to happen with the ceiling lamps.

I commented out the central worklight and  I added a point light source to each
of the fixtures - making 6 - and the scene was VERY dark, but took 16 times as
long to render.   So it seems that POV-Ray recognizes the presence of the
light_sources but no light illuminates my scene.

Is there a known issue with including a light_source in an object definition and
then invoking the object {} in the scene?


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From: Thomas de Groot
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 31 Oct 2014 04:18:38
Message: <545345de$1@news.povray.org>
On 30-10-2014 16:29, Bald Eagle wrote:
> I'm having trouble with getting anything to happen with the ceiling lamps.
>
> I commented out the central worklight and  I added a point light source to each
> of the fixtures - making 6 - and the scene was VERY dark, but took 16 times as
> long to render.   So it seems that POV-Ray recognizes the presence of the
> light_sources but no light illuminates my scene.

What are the shades made of? I guess a thin, glass-like, 
semi-transparent object? What happens when you increase the light output 
(multiply the colour by some value)?

>
> Is there a known issue with including a light_source in an object definition and
> then invoking the object {} in the scene?

I don't recall there was one... but that is only me.

Thomas


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From: Thomas de Groot
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 31 Oct 2014 04:59:15
Message: <54534f63$1@news.povray.org>
Another thought: Are you sure that the light source is not /inside/ an 
/opaque/ object, like the metallic fixture?

Thomas


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From: Stephen
Subject: Re: Secret Passage WIP (TINA CHeP)
Date: 31 Oct 2014 05:53:02
Message: <54535bfe@news.povray.org>
On 31/10/2014 08:59, Thomas de Groot wrote:
> Another thought: Are you sure that the light source is not /inside/ an
> /opaque/ object, like the metallic fixture?
>

To add to this.
Don't forget the light modifiers looks_like and Projected_Through. They 
might help.


-- 

Regards
     Stephen


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