|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> "Eeeks! Mom, I don't want to go swimming in that water - there's an ugly
> frog in there."
>
> I wonder how that poor animal managed to survive there. AFAIK frogs
> require quite an intact ecosystem. Then again, with those eyes it's
> probably a radioactive mutant anyway...
>
You're right! Everything is dead except the frog! Maybe the frog is
lost, how many times will she survive?
Lionel.
--
Do not judge my words, judge my actions.
---
http://www.avast.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 9-9-2014 20:09, clipka wrote:
>
> "Eeeks! Mom, I don't want to go swimming in that water - there's an ugly
> frog in there."
"Come on Johnny! Mummy did swim in much worse than that! /This/ has been
cleaned. No germs at all and the frog is only mildly poisonous."
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is much, much better indeed. Beware the bottle in back which needs
some more modelling.
Somehow I find the fish scales not entirely convincing. Maybe reduce the
bump_size a bit (if it is a bump_map).
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> This is much, much better indeed. Beware the bottle in back which needs
> some more modelling.
Thanks Thomas, these scene need some works again, and the bottle is one
of them.
> Somehow I find the fish scales not entirely convincing. Maybe reduce the
> bump_size a bit (if it is a bump_map).
>
The texture of the fish is only povrayed, no image, but you are right,
the texture is not really good, also some works.
And work by work I can do something.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> This is much, much better indeed. Beware the bottle in back which needs
> some more modelling.
The bottle at the upper left could be fixed by using smooth triangles.
> Somehow I find the fish scales not entirely convincing. Maybe reduce the
> bump_size a bit (if it is a bump_map).
Is it a crackle pattern? Fish scales are regular. A quilt pattern would
probably be far more convincing.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
FractRacer <lg.### [at] gmailcom> wrote:
>
> The second WIP, more than 20 hours of rendering. Some work on the
> scene, I have miss the eyes of the frog...
>
> Lionel
>
> --
> Do not judge my words, judge my actions.
>
>
> ---
active.
> http://www.avast.com
This one is a lot better. There's something about the lighting that is a bit off
though.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> The bottle at the upper left could be fixed by using smooth triangles.
The model of the bottle, made with Wings3d, was not smooth, I have
arranged this today.
>
> Is it a crackle pattern? Fish scales are regular. A quilt pattern would
> probably be far more convincing.
>
You are right, it is a crackle pattern, I like it since it seem like
some prehistorics scales. But I will go to try the quilt pattern. Thanks.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> This one is a lot better. There's something about the lighting that is a bit off
> though.
>
Thank you, I use CIE_Skylight.inc for the light and I am not regular
with it. I made some tries... Maybe use a second light.
Who live will see.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>>
>> This one is a lot better. There's something about the lighting that is
>> a bit off
>> though.
>>
>
> Thank you, I use CIE_Skylight.inc for the light and I am not regular
> with it. I made some tries... Maybe use a second light.
> Who live will see.
>
> Lionel
>
Outside scene, the only light should be the sun.
Use an area_light with an width about 1% of the distance. Start with
adaptive 0. Increase only if you need to.
Some radiosity may help. Recursion_level 1 should be OK.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>>>
>>> This one is a lot better. There's something about the lighting that is
>>> a bit off
>>> though.
>>>
>>
>> Thank you, I use CIE_Skylight.inc for the light and I am not regular
>> with it. I made some tries... Maybe use a second light.
>> Who live will see.
>>
>> Lionel
>>
> Outside scene, the only light should be the sun.
> Use an area_light with an width about 1% of the distance. Start with
> adaptive 0. Increase only if you need to.
> Some radiosity may help. Recursion_level 1 should be OK.
>
Thank you for the help.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |