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Hi all
anyone has a suggestion
I try to use media for atmosphere effect on planet but wen using montecarlo or
adaptive sampling media is brightness(lright), using smooth(left) media is ok
Making the plane hollow, no_reflection and no_shadow do not have any result.
the code used
//*PMRawBegin
#version 3.7;
//*PMRawEnd
global_settings {
adc_bailout 0.0039216
ambient_light rgb<0, 0, 0>
assumed_gamma 1
max_trace_level 30
noise_generator 3
radiosity {
count 100
error_bound 1
low_error_factor 0.3
media on
nearest_count 9
normal on
pretrace_end 0.02
recursion_limit 4
}
}
light_source {
<4, 5, -5>, rgb<1, 1, 1>
parallel
}
camera {
perspective
location <7.4, 0, 0>
sky <0, 1, 0>
direction <0, 0, 1>
right <1.3333, 0, 0>
up <0, 1, 0>
look_at <0, 0, 0>
}
plane {
<0, 0, 1>, -4
texture {
pigment {
color rgb<0.2, 1, 0>
}
}
rotate y*90
translate x*(-15)
hollow false
}
union {
sphere {
<0, 0, 0>, 1
texture {
pigment {
uv_mapping
color rgb<0.15294, 0.26667, 1>
}
}
scale 2.9
hollow false
}
sphere {
<0, 0, 0>, 1
texture {
pigment {
color rgbt <0, 0, 0, 1>
}
}
interior {
media {
method 2
samples 1,10
variance 0.001
scattering {
1, rgb<0.701961, 0.701961, 0.701961>
}
}
}
scale 3
hollow
}
}
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