POV-Ray : Newsgroups : povray.binaries.images : The caustic displays an object grid Server Time
8 Jul 2024 07:22:12 EDT (-0400)
  The caustic displays an object grid (Message 1 to 3 of 3)  
From: LanuHum
Subject: The caustic displays an object grid
Date: 29 Mar 2014 02:55:01
Message: <web.53366d5021d709b17a3e03fe0@news.povray.org>
Hi!
Why the caustic displays an object grid?
How to get rid of it?


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From: Kenneth
Subject: Re: The caustic displays an object grid
Date: 29 Mar 2014 18:45:00
Message: <web.53374c75ac572bc0c2d977c20@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Hi!
> Why the caustic displays an object grid?
> How to get rid of it?

Two possible solutions:

1) Your photon 'count' may not be high enough (or photon 'spacing' might be too
high.)

2) Photon 'jitter' has a default of .4, I think. That usually results in a
slight 'banding appearance' of the photon caustics. Try using a higher value
like 1.0 instead, to see if that helps. (As an experiment, set it to 0.0 first,
to see if that makes the problem *worse*.)


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From: Alain
Subject: Re: The caustic displays an object grid
Date: 30 Mar 2014 13:57:45
Message: <53385b19@news.povray.org>

> Hi!
> Why the caustic displays an object grid?
> How to get rid of it?
>

Your object is obviously very close to the light_source, causing the 
photons to spread a lot. What you see is not a grid but a distorted spiral.

This is caused by the spiraling pattern used to shoot photons.

Try increasing count by something like *4, if you use count, or reducing 
spacing by half, if you use spacing.

Also, you may try using jitter 0.5 to 1.0 in the photons block in the 
global_settings.

If you intend to use an area_light later, add photons{area_light} in the 
light's definition. Not always usefull, but can make a huge difference 
in this case.



Alain


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