Diffract.pov was one of the first sample scenes I rendered after I first
downloaded POV-Ray in 2003.
I have retooled it to use Ive's spectral render rig. The three colored light
sources were replaced with a single light source, and the iridescence was
removed until someone can figure out how to implement it spectrally. The
specular highlight was set at 5%, which seems to me a good compromise in the
absence of the implementation of non-metallic Fresnel highlights.
The source will be posted to p.b.s-f.
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