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Hi!
Sorry!
I can't find a source of shift of a tile:
#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 3
}
background {rgbt<0.7, 0.3, 0.5, 0>}
#declare Tile_01 = pigment{ uv_mapping
agate
agate_turb 2
color_map {
[0 color rgbf<0.5,0.5,0,0>]
[1 color rgbf<1,1,1,0>]
}
frequency 2
scale -1
}
#declare Tile_02 = pigment{ uv_mapping
agate
agate_turb 2
color_map {
[0 color rgbf<0.5,0.5,0,0>]
[1 color rgbf<1,1,1,0>]
}
frequency 2
}
#declare All_tiles = pigment{ uv_mapping
checker
pigment{Tile_01}
pigment{Tile_02}
scale <0.1,0.1,0.1>
}
#declare Pigmap = pigment{ uv_mapping
checker
pigment{color rgb 0}
pigment{color rgb 1}
scale <0.1,1,1>
}
#declare Mortar_01 = pigment{ uv_mapping
brick
pigment{color rgb 0}
pigment{color rgbt 1}
rotate <90,90,0>
brick_size <0.1, 0.1, 0.1> mortar 0.005
}
#declare Mortar_02 = pigment{ uv_mapping
brick
pigment{color rgb 0}
pigment{color rgbt 1}
rotate <0,90,90>
brick_size <0.1, 0.1, 0.1> mortar 0.005
}
#declare All_mortars = pigment { uv_mapping
pigment_pattern {Pigmap}
pigment_map {
[ 0, Mortar_02]
[ 1, Mortar_01]
}}
#declare Floor_tex =
texture {pigment {All_tiles}}
texture {All_mortars}
#declare Plane_ob =
mesh {
triangle {<-2.745,1.2e-07,2.745>,<2.745,1.2e-07,2.745>,<-2.745,-1.2e-07,-2.745>
uv_vectors <0.0001001,9.998e-05>,<0.9999,0.0001>,<9.998e-05,0.9999>}
triangle {<2.745,1.2e-07,2.745>,<2.745,-1.2e-07,-2.745>,<-2.745,-1.2e-07,-2.745>
uv_vectors <0.9999,0.0001>,<0.9999,0.9999>,<9.998e-05,0.9999>}
inside_vector <1,1,1>
}
object {Plane_ob
texture{Floor_tex}
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.6077777759896383, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
Post a reply to this message
Attachments:
Download 'povwip.png' (177 KB)
Preview of image 'povwip.png'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Hi!
> Sorry!
> I can't find a source of shift of a tile:
>
I found the simple solution: python + cairo easily creates a grid of the
necessary size
Post a reply to this message
Attachments:
Download 'grid.png' (6 KB)
Preview of image 'grid.png'
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#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 3
}
background {rgbt<0.7, 0.3, 0.5, 0>}
#declare Tile_01 = pigment{ uv_mapping
agate
agate_turb 2
color_map {
[0 color rgbf<0.5,0.5,0,0>]
[1 color rgbf<1,1,1,0>]
}
frequency 2
scale -0.5
rotate <0,90,0>
translate <100,0,0>
}
#declare Tile_02 = pigment{ uv_mapping
agate
agate_turb 2
color_map {
[0 color rgbf<0.5,0.5,0,0>]
[1 color rgbf<1,1,1,0>]
}
frequency 2
scale 0.5
}
#declare All_tiles = pigment{ uv_mapping
checker
pigment{Tile_01}
pigment{Tile_02}
scale <0.1,0.1,0.1>
}
#declare Mortars = texture{pigment { uv_mapping
image_map {"/home/leonid/grid.png" map_type 0 interpolate 2}}
}
#declare Floor_tex =
texture {pigment {All_tiles}}
texture {Mortars}
#declare Plane_ob =
mesh {
triangle {<-2.745,1.2e-07,2.745>,<2.745,1.2e-07,2.745>,<-2.745,-1.2e-07,-2.745>
uv_vectors <0.0001001,9.998e-05>,<0.9999,0.0001>,<9.998e-05,0.9999>}
triangle {<2.745,1.2e-07,2.745>,<2.745,-1.2e-07,-2.745>,<-2.745,-1.2e-07,-2.745>
uv_vectors <0.9999,0.0001>,<0.9999,0.9999>,<9.998e-05,0.9999>}
inside_vector <1,1,1>
}
object {Plane_ob
texture{Floor_tex}
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.6077777759896383, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
Post a reply to this message
Attachments:
Download 'povwip.png' (237 KB)
Preview of image 'povwip.png'
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