|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>Pekka Aho on date 03/03/2014 9.49 wrote:
> Ah, that one, I'm aware of it ofc, and already been trying it as well some time
> back, but unfortunately didn't really find it to be my cup of tea. :-/ I'm
> however still considering other choices to the QB64 just in case.
>
> Along the road in my search for a sensible solution, I once came across this:
> http://www.coolbasic.com/index.php?lang=en
>
> Perhaps giving that one a try again, as it's BASIC-like thus shouldn't be too
> complex stuff afterall, and designed especially for game making, so it could
> have the right kind of tools pretty much right there.
>
> Yes, I admit, I'm a lot into rather obscure ways in doing things. :D
>
After all, could be fun to do sometimes something in BASIC...
;-)
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 01/03/2014 3:40 PM, Pekka Aho wrote:
> Alain <kua### [at] videotronca> wrote:
>>
>> QB? That stand for Quick Basic? Did you look at some other programming
>> language that will allow you to have shorter, easier to code/maintain
>> source code, and a smaller and faster executable? Also, QB is imfamous
>> for exposing any vulnerability of the OS, and I don't think that you'll
>> be able to port your programm to a Mac or Linux, at least without the
>> need to use some emulator...
>
> QB64 is available for Win, Mac and Linux, so making different versions wouldn't
> become an issue. I've naturally tried to look at other programming languages as
> well, but as I'm not a coder in the 1st place, I'd have to start from the very
> basics and it'd take quite a long time to learn something completely new in a
> way that I could realistically produce anything I've already come up so far with
> my project. With QB64 I'm able to have use of my old Qbasic text adventure
> templates from the past and just add the still images in the code with very
> little changes in the end. Of course, probably any other programming language
> would be a lot better hands down, but I have to keep things on a realistic level
> as well, ie. what I can do with the very low level coding skills I have and the
> programs/language(s) I've got rather painless access to. But ofc, everything is
> still a work in progress and a lot of stuff can change along the road. Perhaps
> I'll check on something else at some point again to give it a try. =)
>
That describes me and my situation. So thank you, Pekka. I have
downloaded it and if I ever get the time. I will resurrect my "rippling
water" project. Similar to Tim Nikias's "Liquid-Surface-Simulation-Macros"
http://www.nolights.de/downloads.html#lssm
--
Regards
Stephen
I solemnly promise to kick the next angle, I see.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 8-3-2014 9:48, Stephen wrote:
> That describes me and my situation. So thank you, Pekka. I have
> downloaded it and if I ever get the time. I will resurrect my "rippling
> water" project. Similar to Tim Nikias's "Liquid-Surface-Simulation-Macros"
>
> http://www.nolights.de/downloads.html#lssm
>
Oh! Thanks for reminding me of the LSSM! Has been dormant and gathering
dust in a hidden nook of my collection just when I may have need of it.
See my latest image :-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 08/03/2014 12:18 PM, Thomas de Groot wrote:
> On 8-3-2014 9:48, Stephen wrote:
>> That describes me and my situation. So thank you, Pekka. I have
>> downloaded it and if I ever get the time. I will resurrect my "rippling
>> water" project. Similar to Tim Nikias's
>> "Liquid-Surface-Simulation-Macros"
>>
>> http://www.nolights.de/downloads.html#lssm
>>
>
> Oh! Thanks for reminding me of the LSSM! Has been dormant and gathering
> dust in a hidden nook of my collection just when I may have need of it.
> See my latest image :-)
>
I see what you mean. You could have ripples from a pipe dripping into
the pool. Or from shock waves, whatever looks good.
I like the atmosphere of your latest and the pipes are very good.
--
Regards
Stephen
I solemnly promise to kick the next angle, I see.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|