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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Dec 2015 03:53:01
Message: <5680f86d$1@news.povray.org>
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On 27-12-2015 19:59, LanuHum wrote:
> My WIP: New Year's congratulation
>
>
>
LOL Congratulations for your dedicated work, and best wishes for 2016!
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-12-2015 19:59, LanuHum wrote:
> > My WIP: New Year's congratulation
> >
> >
> >
> LOL Congratulations for your dedicated work, and best wishes for 2016!
>
> --
> Thomas
Thank you! :)
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Mesh2.
My Horns! :)
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Attachments:
Download 'my_horns.jpg' (447 KB)
Preview of image 'my_horns.jpg'
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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 9 Jan 2016 10:28:07
Message: <56912707$1@news.povray.org>
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On 1/9/2016 2:00 PM, LanuHum wrote:
> Mesh2.
> My Horns! :)
>
Very nice. :)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 1/9/2016 2:00 PM, LanuHum wrote:
> > Mesh2.
> > My Horns! :)
> >
>
> Very nice. :)
>
> --
>
> Regards
> Stephen
Thanks! :)
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Polygons write as prism.
Very good result!
Write, parse and render:
mesh as mesh: 4 minutes :(
mesh as prism: 20 seconds. :)
the dried-up sea: 40 000 n-gons:
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Attachments:
Download 'voronoi_big1.blend.jpg' (500 KB)
Preview of image 'voronoi_big1.blend.jpg'
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:20:02
Message: <56d19472$1@news.povray.org>
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On 27-2-2016 13:14, LanuHum wrote:
> Polygons write as prism.
> Very good result!
>
> Write, parse and render:
> mesh as mesh: 4 minutes :(
> mesh as prism: 20 seconds. :)
>
> the dried-up sea: 40 000 n-gons:
>
Indeed! This is looking very good!
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-2-2016 13:14, LanuHum wrote:
> > Polygons write as prism.
> > Very good result!
> >
> > Write, parse and render:
> > mesh as mesh: 4 minutes :(
> > mesh as prism: 20 seconds. :)
> >
> > the dried-up sea: 40 000 n-gons:
> >
>
> Indeed! This is looking very good!
>
> --
> Thomas
Thank you! :)
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Test! Development.
Blob: Tree. :)
Branches can appropriate different materials
Branches smoothly connect to a trunk
I like Povray! :)
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Attachments:
Download 'blobtree.blend.jpg' (129 KB)
Preview of image 'blobtree.blend.jpg'
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 07:21:14
Message: <56d2e63a$1@news.povray.org>
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On 28-2-2016 11:27, LanuHum wrote:
> Test! Development.
> Blob: Tree. :)
>
> Branches can appropriate different materials
> Branches smoothly connect to a trunk
>
> I like Povray! :)
>
Aha! a blobtree in the vein of TOMtree! Keep going!
--
Thomas
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