POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots Server Time
18 May 2024 23:58:34 EDT (-0400)
  Blender to Povray: unofficial version: screenshots (Message 125 to 134 of 144)  
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Dec 2015 03:53:01
Message: <5680f86d$1@news.povray.org>
On 27-12-2015 19:59, LanuHum wrote:
> My WIP: New Year's congratulation
>
>
>
LOL Congratulations for your dedicated work, and best wishes for 2016!

-- 
Thomas


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Dec 2015 09:10:00
Message: <web.568141bb8d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-12-2015 19:59, LanuHum wrote:
> > My WIP: New Year's congratulation
> >
> >
> >
> LOL Congratulations for your dedicated work, and best wishes for 2016!
>
> --
> Thomas

Thank you! :)


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 9 Jan 2016 09:05:01
Message: <web.5691127c8d10ac1c7a3e03fe0@news.povray.org>
Mesh2.
My Horns! :)


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my_horns.jpg


 

From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 9 Jan 2016 10:28:07
Message: <56912707$1@news.povray.org>
On 1/9/2016 2:00 PM, LanuHum wrote:
> Mesh2.
> My Horns! :)
>

Very nice. :)

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 9 Jan 2016 11:15:06
Message: <web.569131258d10ac1c7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 1/9/2016 2:00 PM, LanuHum wrote:
> > Mesh2.
> > My Horns! :)
> >
>
> Very nice. :)
>
> --
>
> Regards
>      Stephen

Thanks! :)


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:15:01
Message: <web.56d193348d10ac1c7a3e03fe0@news.povray.org>
Polygons write as prism.
Very good result!

Write, parse and render:
 mesh as mesh: 4 minutes :(
 mesh as prism: 20 seconds. :)

the dried-up sea: 40 000 n-gons:


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voronoi_big1.blend.jpg


 

From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:20:02
Message: <56d19472$1@news.povray.org>
On 27-2-2016 13:14, LanuHum wrote:
> Polygons write as prism.
> Very good result!
>
> Write, parse and render:
>   mesh as mesh: 4 minutes :(
>   mesh as prism: 20 seconds. :)
>
> the dried-up sea: 40 000 n-gons:
>

Indeed! This is looking very good!

-- 
Thomas


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:35:00
Message: <web.56d197618d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-2-2016 13:14, LanuHum wrote:
> > Polygons write as prism.
> > Very good result!
> >
> > Write, parse and render:
> >   mesh as mesh: 4 minutes :(
> >   mesh as prism: 20 seconds. :)
> >
> > the dried-up sea: 40 000 n-gons:
> >
>
> Indeed! This is looking very good!
>
> --
> Thomas

Thank you! :)


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 05:30:00
Message: <web.56d2cb7f8d10ac1c7a3e03fe0@news.povray.org>
Test! Development.
Blob: Tree. :)

Branches can appropriate different materials
Branches smoothly connect to a trunk

I like Povray! :)


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blobtree.blend.jpg


 

From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 07:21:14
Message: <56d2e63a$1@news.povray.org>
On 28-2-2016 11:27, LanuHum wrote:
> Test! Development.
> Blob: Tree. :)
>
> Branches can appropriate different materials
> Branches smoothly connect to a trunk
>
> I like Povray! :)
>

Aha! a blobtree in the vein of TOMtree! Keep going!

-- 
Thomas


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