POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots Server Time
21 Apr 2026 07:00:18 EDT (-0400)
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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Apr 2015 15:47:00
Message: <554286b4@news.povray.org>
On 30/04/2015 20:28, LanuHum wrote:
> I added opportunity to load color_map from the text file.


LOL

If you want a large Colour_Map. Here is one I created for Saturn's Rings.

Keep up the good work. :-)

color_map {
   [0.004 rgbft <1.000,1.000,1.000,0.000,0.974>]
   [0.008 rgbft <0.694,0.694,1.000,0.000,0.993>]
   [0.012 rgbft <0.863,0.778,1.000,0.000,0.963>]
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   [0.020 rgbft <0.877,0.877,1.000,0.000,0.987>]
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}


-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Apr 2015 16:30:00
Message: <web.554290078d10ac1c7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 30/04/2015 20:28, LanuHum wrote:
> > I added opportunity to load color_map from the text file.
>
>
> LOL
>
> If you want a large Colour_Map. Here is one I created for Saturn's Rings.
>

>
> Regards
>      Stephen


Oops!
The Blender has a limit on the color_ramp elements ( 32!)
I didn't think that can be necessary more.
But, if there is a real need to convert very big text of color_map in settings
of the Blender, will try to shift this task to nodes

_______________________________________________
https://github.com/Lanuhum/BlendPov-alternative


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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Apr 2015 17:38:41
Message: <5542a0e1$1@news.povray.org>
On 30/04/2015 21:26, LanuHum wrote:
> Oops!
> The Blender has a limit on the color_ramp elements ( 32!)
> I didn't think that can be necessary more.

255 maximum in PovRay.

> But, if there is a real need to convert very big text of color_map in settings
> of the Blender, will try to shift this task to nodes

No need for me. I found the map on the net and had to convert it down 
from > 500 IIRC.


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Apr 2015 21:07:51
Message: <5542d1e7$1@news.povray.org>
Am 30.04.2015 um 23:38 schrieb Stephen:
> On 30/04/2015 21:26, LanuHum wrote:
>> Oops!
>> The Blender has a limit on the color_ramp elements ( 32!)
>> I didn't think that can be necessary more.
>
> 255 maximum in PovRay.

Not in the newest versions :P


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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 1 May 2015 00:31:56
Message: <554301bc$1@news.povray.org>
On 01/05/2015 02:07, clipka wrote:
> Am 30.04.2015 um 23:38 schrieb Stephen:
>> On 30/04/2015 21:26, LanuHum wrote:
>>> Oops!
>>> The Blender has a limit on the color_ramp elements ( 32!)
>>> I didn't think that can be necessary more.
>>
>> 255 maximum in PovRay.
>
> Not in the newest versions :P
>

I sit corrected.

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 1 May 2015 02:10:00
Message: <web.554317c88d10ac1c7a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 30.04.2015 um 23:38 schrieb Stephen:
> > On 30/04/2015 21:26, LanuHum wrote:
> >> Oops!
> >> The Blender has a limit on the color_ramp elements ( 32!)
> >> I didn't think that can be necessary more.
> >
> > 255 maximum in PovRay.
>
> Not in the newest versions :P

How many in the newest versions?
It is necessary to write the external editor of gradients. :)

_______________________________________________
https://github.com/Lanuhum/BlendPov-alternative


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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 1 May 2015 05:18:24
Message: <554344e0$1@news.povray.org>
Am 01.05.2015 um 08:06 schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 30.04.2015 um 23:38 schrieb Stephen:
>>> On 30/04/2015 21:26, LanuHum wrote:
>>>> Oops!
>>>> The Blender has a limit on the color_ramp elements ( 32!)
>>>> I didn't think that can be necessary more.
>>>
>>> 255 maximum in PovRay.
>>
>> Not in the newest versions :P
>
> How many in the newest versions?
> It is necessary to write the external editor of gradients. :)

Sky's the limit now. Whatever fits into your computer's memory.


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 1 May 2015 09:50:03
Message: <web.554383928d10ac1c7a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> Sky's the limit now. Whatever fits into your computer's memory.


It is possible to realize such scheme:
The user enters limit number of lines, and, on the basis of it the group of
nodes is created.
By means of this group it is possible to create necessary color_map
Allocated nodes it is duplicated on tool panel which can be stretched on a half
of a window for convenience of editing

The scheme on a screenshot will allow to create more than 2000 lines color_map

_______________________________________________
https://github.com/Lanuhum/BlendPov-alternative


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color_map_nodes.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 1 May 2015 16:15:01
Message: <web.5543ddbb8d10ac1c7a3e03fe0@news.povray.org>
There is a limit for such scheme - 4000 lines!
On a screenshot: automatically created maximum scheme.
I don't represent who such will do?
But, main thing, possibilities of the Blender.
If more than 4000, the exit Blender though it doesn't take memory.
Now I work on reading the scheme and loading in it of data from the file more
than 32 lines

_______________________________________________
https://github.com/Lanuhum/BlendPov-alternative


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color_map_nodes1.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 3 May 2015 14:05:01
Message: <web.554662f98d10ac1c7a3e03fe0@news.povray.org>
Now, if the object creates at once both fire and a smoke, it is possible to
adjust it two textures of density. The exporter will create two df3 files

_______________________________________________
https://github.com/Lanuhum/BlendPov-alternative


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