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From: dick balaska
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 15:15:36
Message: <56d35568$1@news.povray.org>
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On 2/28/2016 9:41 AM, Bald Eagle wrote:
> Are your plant and tree generations truly or pseudo-random, or is there some
> sort of Fibonacci based phyllotaxis embedded in the code?
>
> https://en.wikipedia.org/wiki/Phyllotaxis
Did you account for the auxin in the meristem??
;)
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From: Sven Littkowski
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 22:08:30
Message: <56d3b62e@news.povray.org>
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Would be a funny (maybe even good?) idea, if POV-Ray could have its own
integrated newsreader just for this group. Not necessary at all, but it
would be the cream on the pie. :-D
On 28.02.2016 15:15, dick balaska wrote:
> On 2/28/2016 9:41 AM, Bald Eagle wrote:
>
>> Are your plant and tree generations truly or pseudo-random, or is
>> there some
>> sort of Fibonacci based phyllotaxis embedded in the code?
>>
>> https://en.wikipedia.org/wiki/Phyllotaxis
>
> Did you account for the auxin in the meristem??
>
> ;)
>
>
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 29 Feb 2016 03:44:27
Message: <56d404eb@news.povray.org>
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On 28-2-2016 16:17, clipka wrote:
> That's it, folks!
>
> One more posting to this thread, and the tree view of this thread will
> no longer fit in my newsreader...
>
> Can you please start a new thread, or do your next posting as a reply of
> a much earlier posting? ;)
>
Trees should grow, not be pruned ;-)
--
Thomas
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From: Paolo Gibellini
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 29 Feb 2016 06:10:43
Message: <56d42733$1@news.povray.org>
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LanuHum wrote on 27/02/2016 13.14:
> Polygons write as prism.
> Very good result!
>
> Write, parse and render:
> mesh as mesh: 4 minutes :(
> mesh as prism: 20 seconds. :)
>
> the dried-up sea: 40 000 n-gons:
>
Great image!
Now, a parameter to change slightly the heights of the prisms...
;-)
Paolo
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