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Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
I am happy!
Thanks to all who helps me to study Povray
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Attachments:
Download 'persian.jpg' (77 KB)
Preview of image 'persian.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
> I am happy!
> Thanks to all who helps me to study Povray
I forgot to write that is used one million cylinders
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On 2-2-2014 7:22, LanuHum wrote:
> Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
> I am happy!
> Thanks to all who helps me to study Povray
>
That is really great indeed! Well done. And fast too.
Thomas
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"LanuHum" <Lan### [at] yandexru> wrote:
> Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
> I am happy!
> Thanks to all who helps me to study Povray
Wow, does not look like cylinders, it looks really good and only 45 seconds!
Sean
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Am 02.02.2014 07:22, schrieb LanuHum:
> Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
> I am happy!
> Thanks to all who helps me to study Povray
This is fascinating stuff.
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I could not resist the temptation to do the same with only POV-Ray ;-)
height_field + image_map + trace() + eval_pigment() + 500k cylinders
placed randomly.
Much slower of course: about 16 minutes, of which 15.5 minutes for
parsing. Writing results to file would make subsequent renders much
faster of course.
Thomas
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Attachments:
Download 'eval_pigmenttest.png' (371 KB)
Preview of image 'eval_pigmenttest.png'
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>Thomas de Groot on date 03/02/2014 13.41 wrote:
> I could not resist the temptation to do the same with only POV-Ray ;-)
>
> height_field + image_map + trace() + eval_pigment() + 500k cylinders
> placed randomly.
>
> Much slower of course: about 16 minutes, of which 15.5 minutes for
> parsing. Writing results to file would make subsequent renders much
> faster of course.
>
> Thomas
Both the carpets seem realistic and fluffy.
Very nice works!
Paolo
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This version is better as the proportions of the original carpet have
now been respected.
Not really an issue, but an even better version would be obtained with
an uv_mapped image_map on the height_field. However distortions from the
folds of the height_field are hardly or not visible in the present image.
Thomas
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Attachments:
Download 'eval_pigmenttest.png' (324 KB)
Preview of image 'eval_pigmenttest.png'
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On 3-2-2014 15:44, Paolo Gibellini wrote:
> Both the carpets seem realistic and fluffy.
> Very nice works!
Thanks! Different techniques of course, but without LanuHum's work I
would not have thought of this possibility while it was so very obvious ;-)
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> This version is better as the proportions of the original carpet have
> now been respected.
>
> Not really an issue, but an even better version would be obtained with
> an uv_mapped image_map on the height_field. However distortions from the
> folds of the height_field are hardly or not visible in the present image.
>
> Thomas
Looks great, and ordinarily rugs sit pretty flat so not really an issue unless
you are planning on a flying carpet scene ;-)
Sean
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