POV-Ray : Newsgroups : povray.binaries.images : Some Metals in Scene Server Time
1 Nov 2024 10:18:15 EDT (-0400)
  Some Metals in Scene (Message 1 to 8 of 8)  
From: Fractracer
Subject: Some Metals in Scene
Date: 5 Sep 2013 11:45:04
Message: <web.5228a665262ece98d8cf5f1f0@news.povray.org>
Here an image of a fish nest (where fish can live).


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Attachments:
Download 'fish_nest.bmp.dat' (2901 KB)

From: Thomas de Groot
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 03:18:01
Message: <522981a9$1@news.povray.org>
On 5-9-2013 17:42, Fractracer wrote:
> Here an image of a fish nest (where fish can live).
>

This is not bad at all. Excellent work on the corroded metals. May we 
have a peak at them? ;-)

How did you build the steel mesh? CSG? mesh2?

Thomas


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From: Fractracer
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 07:00:01
Message: <web.5229b4e4b7059a87d8cf5f1f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 5-9-2013 17:42, Fractracer wrote:
> > Here an image of a fish nest (where fish can live).
> >
>
> This is not bad at all. Excellent work on the corroded metals. May we
> have a peak at them? ;-)
>
> How did you build the steel mesh? CSG? mesh2?
>
> Thomas

Thanks, the big object was modeled with Wings3D, the wall and the ground are CSG
and the wiring on the ground is made by a modified version of knot of... I can(t
remember where I have got this...
The metals are layered textures with some iridescence.


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From: Fractracer
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 07:10:01
Message: <web.5229b74fb7059a87d8cf5f1f0@news.povray.org>
"Fractracer" <lg.### [at] gmailcom> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > On 5-9-2013 17:42, Fractracer wrote:
> > > Here an image of a fish nest (where fish can live).
> > >
> >
The wiring is made with a (slightly) modified version of celtic knot bt Mike
Williams.
The last picture posted was in BMP format, here is a JPEG.


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Attachments:
Download 'fish_nest.jpg' (494 KB)

Preview of image 'fish_nest.jpg'
fish_nest.jpg


 

From: Thomas de Groot
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 07:16:24
Message: <5229b988$1@news.povray.org>
On 6-9-2013 13:06, Fractracer wrote:
> The wiring is made with a (slightly) modified version of celtic knot bt Mike
> Williams.

Of Course; I should have guessed ;-)

> The last picture posted was in BMP format, here is a JPEG.
>

You know that you can set the default output in POV-Ray? In povay.ini 
add/edit the line:

Output_File_Type=N

where:
; See section 3.1.2.4.1 (Output File Type) of the Documentation for more 
info:
; S= BMP, N=PNG, T=TGA (uncompressed), C=TGA (compressed), E=openEXR 
(High Dynamic Range); H=HDR (High Dynamic Range)

Thomas


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From: Fractracer
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 07:30:01
Message: <web.5229bbcab7059a87d8cf5f1f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 6-9-2013 13:06, Fractracer wrote:
>
> You know that you can set the default output in POV-Ray? In povay.ini
> add/edit the line:
>
> Output_File_Type=N
>
> where:
> ; See section 3.1.2.4.1 (Output File Type) of the Documentation for more
> info:
> ; S= BMP, N=PNG, T=TGA (uncompressed), C=TGA (compressed), E=openEXR
> (High Dynamic Range); H=HDR (High Dynamic Range)
>
> Thomas
I know this option exist (even in command line, no? But I don't know how change
this - see the doc!) but I always use BMP format (lazyness...).


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From: James Holsenback
Subject: Re: Some Metals in Scene
Date: 6 Sep 2013 08:02:50
Message: <5229c46a$1@news.povray.org>
On 09/06/2013 07:26 AM, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 6-9-2013 13:06, Fractracer wrote:
>>
>> You know that you can set the default output in POV-Ray? In povay.ini
>> add/edit the line:
>>
>> Output_File_Type=N
>>
>> where:
>> ; See section 3.1.2.4.1 (Output File Type) of the Documentation for more
>> info:
>> ; S= BMP, N=PNG, T=TGA (uncompressed), C=TGA (compressed), E=openEXR
>> (High Dynamic Range); H=HDR (High Dynamic Range)
>>
>> Thomas
> I know this option exist (even in command line, no? But I don't know how change
> this - see the doc!) but I always use BMP format (lazyness...).
>
>
either one of two things ... you're setting Output_File_Type to bitmap 
somewhere or you're not using 3.7 because the default (across all 
platforms) is PNG


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From: Alain
Subject: Re: Some Metals in Scene
Date: 9 Sep 2013 01:33:41
Message: <522d5db5$1@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 6-9-2013 13:06, Fractracer wrote:
>>
>> You know that you can set the default output in POV-Ray? In povay.ini
>> add/edit the line:
>>
>> Output_File_Type=N
>>
>> where:
>> ; See section 3.1.2.4.1 (Output File Type) of the Documentation for more
>> info:
>> ; S= BMP, N=PNG, T=TGA (uncompressed), C=TGA (compressed), E=openEXR
>> (High Dynamic Range); H=HDR (High Dynamic Range)
>>
>> Thomas
> I know this option exist (even in command line, no? But I don't know how change
> this - see the doc!) but I always use BMP format (lazyness...).
>
>

In version 3.6.x, edit the povray.ini file to add a line with +fn.
Now, all your renders will be as PNG files.
"+fn" will also work on the command line.

Beter solution: upgrade to version 3.7RC7 where the default format is PNG.
As a bonus, irid now works correctly and you will be able to use all 
cores on a multicores computer.


Alain


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