POV-Ray : Newsgroups : povray.binaries.images : Ship in deep space Server Time
1 Nov 2024 10:18:56 EDT (-0400)
  Ship in deep space (Message 1 to 6 of 6)  
From: Fractracer
Subject: Ship in deep space
Date: 16 Aug 2013 23:20:02
Message: <web.520eeb483fbaca998c5d438f0@news.povray.org>
A ship in bad position.


Post a reply to this message


Attachments:
Download '_ship0ds.png' (1326 KB)

Preview of image '_ship0ds.png'
_ship0ds.png


 

From: Anthony D  Baye
Subject: Re: Ship in deep space
Date: 17 Aug 2013 01:35:07
Message: <web.520f0b35d8c0d63a328783aa0@news.povray.org>
"Fractracer" <lg.### [at] gmailcom> wrote:
> A ship in bad position.

Love the design, not crazy about the texture. It seems a bit too much, but that
may be personal taste.

Also, I think the whole scene needs to be darker.  More shadows, unless it's in
direct sunlight... and very close, direct sunlight at that.

Regards,
A.D.B.


Post a reply to this message

From: Fractracer
Subject: Re: Ship in deep space
Date: 17 Aug 2013 14:40:02
Message: <web.520fc2d1d8c0d63a8c5d438f0@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> "Fractracer" <lg.### [at] gmailcom> wrote:
> > A ship in bad position.
>
> Love the design, not crazy about the texture. It seems a bit too much, but that
> may be personal taste.
>
> Also, I think the whole scene needs to be darker.  More shadows, unless it's in
> direct sunlight... and very close, direct sunlight at that.
>
> Regards,
> A.D.B.

Less colored ship in thios version.
The light was hard to control, I have tryied some differents lights but it is
difficult to render a dark atmospher.


Post a reply to this message


Attachments:
Download '_ship0ds_v2.jpg' (665 KB)

Preview of image '_ship0ds_v2.jpg'
_ship0ds_v2.jpg


 

From: Thomas de Groot
Subject: Re: Ship in deep space
Date: 18 Aug 2013 03:08:34
Message: <521072f2$1@news.povray.org>
On 17-8-2013 20:37, Fractracer wrote:
> Less colored ship in thios version.
> The light was hard to control, I have tryied some differents lights but it is
> difficult to render a dark atmospher.
>

You could use light groups: put ship and planet in one light group with 
its own illumination. That way you separate the background (dark space) 
from the (sun) illuminated foreground.

Thomas


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Ship in deep space
Date: 26 Aug 2013 06:17:28
Message: <521b2b38@news.povray.org>
>Fractracer  on date 17/08/2013 5.17 wrote:
> A ship in bad position.
>
Your backgrounds are definitely very interesting.
Paolo


Post a reply to this message

From: Fractracer
Subject: Re: Ship in deep space
Date: 27 Aug 2013 03:20:03
Message: <web.521c52e0d8c0d63a2bdfe3e20@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >Fractracer  on date 17/08/2013 5.17 wrote:
> > A ship in bad position.
> >
> Your backgrounds are definitely very interesting.
> Paolo

Thanks, the stars and the nebulaes are made with galaxy.inc files and media in a
cylinder.
I just think that the ground is not enough rough.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.