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Alain <kua### [at] videotronca> wrote:
> > Thought I would light my lantern, was not really intending it to be lit but am
> > pretty pleased with the outcome.
> >
> > Sean
> >
>
> Very good. The flame is just like those I remember from the real oil
> lamps I saw.
>
>
> Alain
Thanks Alain (and everyone else) for the nice comments.
I grabbed the flame from an old hot air balloon scene from a few years back
(probably the last scene I worked on in a while). A few tweaks and it was good
enough for the lantern so was probably the easiest part of this model.
Source for the flame is below if anyone wants it.
camera {
location <0.0, 0.0, -1.0>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
merge {
sphere // transparent sphere containing media
{ 0,0.075 scale <1, 4, 1>}
light_source {
<0,0.1,0>
color rgb <1, 0.75, 0.35>*1.5
area_light
<-.05, 0, -.05> <.05, .1, .05>
2, 2
area_illumination on
adaptive 0
jitter
circular
orient
fade_distance 5
fade_power 2
}
pigment { rgbt 1 } hollow
interior
{ media
{
emission colour rgb <0.1, 0.5, 1>*5
density
{ spherical turbulence 0.13 omega 0.89
density_map
{
[0.0 rgb <0, 0, 0.0> ]
[0.075 rgb <0, 0, 0.3> ]
[0.15 rgb <0.02, 0.02, 0.45>]
[0.4 rgb <0.01, 0.2, 2>]
[0.475 rgb <0.0, 0.0, 0.35>]
[1 rgb <0.0, 0.0, 0.5> ]
}
scale <0.0175, 0.05, 0.0175>
translate<0,-0.03,0>
}
}
}
interior
{ media
{
emission colour rgb <1, 0.95, 0.8>*30
density
{ spherical turbulence 0.2167 omega 0.66
lambda 2.2 density_map
{
[0.0 rgb <0.0, 0, 0.0> ]
[0.2 rgb <0.7, 0.3, 0.1> ]
[0.25 rgb <0.55, 0.4, 0.2>]
[0.5 rgb <0.7, 0.5, 0.3>]
[0.675 rgb <1.0, 1.0, 0.8>]
[1 rgb <1.0, 0.8, 0.5> ]
}
scale <0.05, 0.15, 0.05>
}
}
}
translate <0, 0.3, 0>
}
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