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// friday abstract
#local best = yes;
global_settings {
ambient_light .8
max_trace_level 16
adc_bailout .2
}
#local m = material {
texture {
pigment { rgb .05 }
finish { diffuse .4 ambient .01 specular .3 roughness .05 metallic 1
conserve_energy
#if (best) reflection { .8, 1 metallic 1 fresnel 1 exponent 3.8} #end
}
}
interior { ior 1.31 }
}
union { // whole scene
blob{
threshold .16
#local i = 0; #while (i<150)
#local f = 1;
sphere{0, 1, f scale 5-i/11 translate z*i/5 rotate y*i*50}
// just to add a bit more substance
sphere{0, 1, f scale 5-i/11 translate z*i*1.02/5 rotate y*i*49.8}
#declare i = i+1; #end
material {m}
}
// spot above
light_source { <0,2,0>*10 color 5 spotlight radius 20 falloff 60 point_at 0 }
// blueish tint above
light_source { <3,3,5>*85 <.4,.7,1>*3 spotlight radius 20 falloff 60 point_at 0
}
// reddish bellow
light_source { <3,-16,-15>*55 <1,.4,.4>*7 spotlight radius 20 falloff 60
point_at 0 }
//light_source { <3,5,10>*55 <1,1,4>*2 spotlight radius 20 falloff 60 point_at 0
shadowless }
// transform whole scene (instead of camera)
rotate -<37,0,0>
#local here = z*45+y*2;
translate here
rotate z*30
}
camera { location -z*2 look_at 0 angle 50
#if (best) aperture 7 blur_samples 8*3 focal_point here-z*2 #end
right x*image_width/image_height
}
Post a reply to this message
Attachments:
Download 'povblobdoodle.png' (581 KB)
Preview of image 'povblobdoodle.png'
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On 02/15/2013 04:24 PM, nemesis wrote:
> // friday abstract
cool i like it ... for sure i'd have a tough time settling on a pose, as
i bet there's /more/ than several.
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Nice!
Now add:
#version 3.7;
and:
assumed_gamma 1.0 in the global_settings.
Improves the visibility ;-)
Thomas
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James Holsenback <nom### [at] nonecom> wrote:
> On 02/15/2013 04:24 PM, nemesis wrote:
> > // friday abstract
>
> cool i like it ... for sure i'd have a tough time settling on a pose, as
> i bet there's /more/ than several.
yep, tried quite a few both in the transforms and playing with different spirals
I guess would suit quite a nice animation :)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Nice!
>
> Now add:
>
> #version 3.7;
>
> and:
>
> assumed_gamma 1.0 in the global_settings.
>
> Improves the visibility ;-)
>
> Thomas
yeah, it came a bit more dark than necessary. I just wanted the surface dark,
not the overall scene.
here's a bit reworked
// friday abstract
#version 3.7
#local best = yes;
global_settings {
assumed_gamma 1
ambient_light .8
max_trace_level 16
adc_bailout .2
}
#local m = material {
texture {
pigment { rgb .05 }
finish { diffuse .04 ambient .01 specular .3 roughness .05 metallic 1
conserve_energy
#if (best) reflection { .8, 1 metallic 1 fresnel 1 exponent 3.8} #end
}
}
interior { ior 1.31 }
}
union { // whole scene
blob{
threshold .16
#local i = 0; #while (i<150)
#local f = 1;
sphere{0, 1, f scale 5-i/11 translate z*i/5 rotate y*i*50}
// just to add a bit more substance
sphere{0, 1, f scale 5-i/11 translate z*i*1.02/5 rotate y*i*49.8}
#declare i = i+1; #end
material {m}
}
// spot above
light_source { <0,2,0>*10 color 5 spotlight radius 20 falloff 60 point_at 0 }
// blueish tint above
light_source { <3,3,5>*85 <.4,.7,1>*3 spotlight radius 20 falloff 60 point_at 0
}
// reddish bellow
light_source { <3,-16,-15>*55 <1,.4,.4>*7 spotlight radius 20 falloff 60
point_at 0 }
// transform whole scene (instead of camera)
rotate -<37,0,0>
#local here = z*45+y*2;
translate here
rotate z*30
}
camera { location -z*2 look_at 0 angle 50
#if (best) aperture 7 blur_samples 8*6 variance .00001 focal_point here-z*2
#end
right x*image_width/image_height
}
Post a reply to this message
Attachments:
Download 'bloodle.jpg' (125 KB)
Preview of image 'bloodle.jpg'
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On 16-2-2013 15:59, nemesis wrote:
>
> yeah, it came a bit more dark than necessary. I just wanted the surface dark,
> not the overall scene.
I agree with the darker surface. It has more power.
Thomas
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"nemesis" <nam### [at] gmailcom> wrote:
>
> here's a bit reworked
>
Cool! It would make a great illustration in a science magazine--because this is
probably what an atomic nucleus *really* looks like ;-)
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"Kenneth" <kdw### [at] gmailcom> wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
>
> >
> > here's a bit reworked
> >
>
> Cool! It would make a great illustration in a science magazine--because this is
> probably what an atomic nucleus *really* looks like ;-)
oh, I'm sure protons and neutrons do not shine or reflect any photons... :p
but I enjoyed the look of the substance
Post a reply to this message
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